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A (very) simple multithreaded ray tracer specifically for narrow-band level sets. More...
#include <RayTracer.h>
Public Types | |
| using | GridType = GridT |
| using | Vec3Type = typename IntersectorT::Vec3Type |
| using | RayType = typename IntersectorT::RayType |
Public Member Functions | |
| LevelSetRayTracer (const GridT &grid, const BaseShader &shader, BaseCamera &camera, size_t pixelSamples=1, unsigned int seed=0) | |
| Constructor based on an instance of the grid to be rendered. More... | |
| LevelSetRayTracer (const IntersectorT &inter, const BaseShader &shader, BaseCamera &camera, size_t pixelSamples=1, unsigned int seed=0) | |
| Constructor based on an instance of the intersector performing the ray-intersections. More... | |
| LevelSetRayTracer (const LevelSetRayTracer &other) | |
| Copy constructor. More... | |
| ~LevelSetRayTracer () | |
| Destructor. More... | |
| void | setGrid (const GridT &grid) |
| Set the level set grid to be ray-traced. More... | |
| void | setIntersector (const IntersectorT &inter) |
| Set the intersector that performs the actual intersection of the rays against the narrow-band level set. More... | |
| void | setShader (const BaseShader &shader) |
| Set the shader derived from the abstract BaseShader class. More... | |
| void | setCamera (BaseCamera &camera) |
| Set the camera derived from the abstract BaseCamera class. More... | |
| void | setPixelSamples (size_t pixelSamples, unsigned int seed=0) |
| Set the number of pixel samples and the seed for jittered sub-rays. A value larger than one implies anti-aliasing by jittered super-sampling. More... | |
| void | render (bool threaded=true) const |
| Perform the actual (potentially multithreaded) ray-tracing. More... | |
| void | operator() (const tbb::blocked_range< size_t > &range) const |
| Public method required by tbb::parallel_for. More... | |
A (very) simple multithreaded ray tracer specifically for narrow-band level sets.
Included primarily as a reference implementation.
Definition at line 72 of file RayTracer.h.
| using openvdb::OPENVDB_VERSION_NAME::tools::LevelSetRayTracer< GridT, IntersectorT >::GridType = GridT |
Definition at line 75 of file RayTracer.h.
| using openvdb::OPENVDB_VERSION_NAME::tools::LevelSetRayTracer< GridT, IntersectorT >::RayType = typename IntersectorT::RayType |
Definition at line 77 of file RayTracer.h.
| using openvdb::OPENVDB_VERSION_NAME::tools::LevelSetRayTracer< GridT, IntersectorT >::Vec3Type = typename IntersectorT::Vec3Type |
Definition at line 76 of file RayTracer.h.
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Constructor based on an instance of the grid to be rendered.
Definition at line 783 of file RayTracer.h.
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Constructor based on an instance of the intersector performing the ray-intersections.
Definition at line 799 of file RayTracer.h.
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Copy constructor.
Definition at line 815 of file RayTracer.h.
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Destructor.
Definition at line 827 of file RayTracer.h.
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Public method required by tbb::parallel_for.
Definition at line 893 of file RayTracer.h.
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Perform the actual (potentially multithreaded) ray-tracing.
Definition at line 885 of file RayTracer.h.
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Set the camera derived from the abstract BaseCamera class.
Definition at line 858 of file RayTracer.h.
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Set the level set grid to be ray-traced.
Definition at line 834 of file RayTracer.h.
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Set the intersector that performs the actual intersection of the rays against the narrow-band level set.
Definition at line 842 of file RayTracer.h.
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Set the number of pixel samples and the seed for jittered sub-rays. A value larger than one implies anti-aliasing by jittered super-sampling.
| ValueError | if pixelSamples is equal to zero. |
Definition at line 866 of file RayTracer.h.
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Set the shader derived from the abstract BaseShader class.
Definition at line 850 of file RayTracer.h.