#include "pxr/pxr.h"
#include "pxr/base/gf/bbox3d.h"
#include "pxr/base/gf/matrix4d.h"
#include "pxr/base/gf/plane.h"
#include "pxr/base/gf/ray.h"
#include "pxr/base/gf/range1d.h"
#include "pxr/base/gf/range2d.h"
#include "pxr/base/gf/rotation.h"
#include "pxr/base/gf/vec2d.h"
#include "pxr/base/gf/vec3d.h"
#include "pxr/base/gf/api.h"
#include <hboost/functional/hash.hpp>
#include <array>
#include <atomic>
#include <iosfwd>
#include <vector>
Go to the source code of this file.
Output a GfFrustum using the format [(position) (rotation) [window] [nearFar] viewDistance type]
The "type" is "perspective", or "orthographic, depending on the projection type of the frustum.