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layerTree.h
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1 //
2 // Copyright 2016 Pixar
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5 // with the following modification; you may not use this file except in
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24 #ifndef PXR_USD_SDF_LAYER_TREE_H
25 #define PXR_USD_SDF_LAYER_TREE_H
26 
27 /// \file sdf/layerTree.h
28 
29 #include "pxr/pxr.h"
30 #include "pxr/usd/sdf/api.h"
33 
34 #include <vector>
35 
37 
38 // Layer tree forward declarations.
41 typedef std::vector<SdfLayerTreeHandle> SdfLayerTreeHandleVector;
42 
44 
45 /// \class SdfLayerTree
46 ///
47 /// A SdfLayerTree is an immutable tree structure representing a sublayer
48 /// stack and its recursive structure.
49 ///
50 /// Layers can have sublayers, which can in turn have sublayers of their
51 /// own. Clients that want to represent that hierarchical structure in
52 /// memory can build a SdfLayerTree for that purpose.
53 ///
54 /// We use TfRefPtr<SdfLayerTree> as handles to LayerTrees, as a simple way
55 /// to pass them around as immutable trees without worrying about lifetime.
56 ///
57 class SdfLayerTree : public TfRefBase, public TfWeakBase {
58  SdfLayerTree(const SdfLayerTree&) = delete;
59  SdfLayerTree& operator=(const SdfLayerTree&) = delete;
60 public:
61  /// Create a new layer tree node.
62  SDF_API
63  static SdfLayerTreeHandle
64  New( const SdfLayerHandle & layer,
65  const SdfLayerTreeHandleVector & childTrees,
66  const SdfLayerOffset & cumulativeOffset = SdfLayerOffset() );
67 
68  /// Returns the layer handle this tree node represents.
69  SDF_API const SdfLayerHandle & GetLayer() const;
70 
71  /// Returns the cumulative layer offset from the root of the tree.
72  SDF_API const SdfLayerOffset & GetOffset() const;
73 
74  /// Returns the children of this tree node.
76 
77 private:
78  SdfLayerTree( const SdfLayerHandle & layer,
79  const SdfLayerTreeHandleVector & childTrees,
80  const SdfLayerOffset & cumulativeOffset );
81 
82 private:
83  const SdfLayerHandle _layer;
84  const SdfLayerOffset _offset;
85  const SdfLayerTreeHandleVector _childTrees;
86 };
87 
89 
90 #endif // PXR_USD_SDF_LAYER_TREE_H
static SDF_API SdfLayerTreeHandle New(const SdfLayerHandle &layer, const SdfLayerTreeHandleVector &childTrees, const SdfLayerOffset &cumulativeOffset=SdfLayerOffset())
Create a new layer tree node.
TfRefPtr< SdfLayerTree > SdfLayerTreeHandle
Definition: layerTree.h:39
Definition: layer.h:94
SDF_API const SdfLayerTreeHandleVector & GetChildTrees() const
Returns the children of this tree node.
std::vector< SdfLayerTreeHandle > SdfLayerTreeHandleVector
Definition: layerTree.h:41
GLenum GLuint GLint GLint layer
Definition: glcorearb.h:1299
SDF_API const SdfLayerHandle & GetLayer() const
Returns the layer handle this tree node represents.
SDF_DECLARE_HANDLES(SdfLayer)
SDF_API const SdfLayerOffset & GetOffset() const
Returns the cumulative layer offset from the root of the tree.
#define SDF_API
Definition: api.h:40
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
Definition: path.h:1441
#define PXR_NAMESPACE_CLOSE_SCOPE
Definition: pxr.h:91