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tokens.h
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1 //
2 // Copyright 2016 Pixar
3 //
4 // Licensed under the terms set forth in the LICENSE.txt file available at
5 // https://openusd.org/license.
6 //
7 #ifndef PXR_IMAGING_HD_TOKENS_H
8 #define PXR_IMAGING_HD_TOKENS_H
9 
10 #include "pxr/pxr.h"
11 #include "pxr/imaging/hd/api.h"
12 #include "pxr/imaging/hd/version.h"
14 #include "pxr/base/tf/envSetting.h"
15 
17 
18 #define HD_TOKENS \
19  (accelerations) \
20  (adjacency) \
21  (angularVelocities) \
22  (bboxLocalMin) \
23  (bboxLocalMax) \
24  (bbox) \
25  (bezier) \
26  (bspline) \
27  (blurScale) \
28  (camera) \
29  (catmullRom) \
30  (centripetalCatmullRom) \
31  (collection) \
32  (computeShader) \
33  (coordSysBindings) \
34  (cubic) \
35  (cullStyle) \
36  (doubleSided) \
37  (dispatchCount) \
38  (displayColor) \
39  (displayOpacity) \
40  (displayStyle) \
41  (drawDispatch) \
42  (drawingShader) \
43  (drawingCoord0) \
44  (drawingCoord1) \
45  (drawingCoord2) \
46  (drawingCoordI) \
47  (drivers) \
48  (edgeIndices) \
49  (elementCount) \
50  (elementsVisibility) \
51  (extent) \
52  (faceColors) \
53  (filters) \
54  (full) \
55  (geometry) \
56  (hermite) \
57  (hullIndices) \
58  (indices) \
59  (isFlipped) \
60  (itemsDrawn) \
61  (layout) \
62  (leftHanded) \
63  (linear) \
64  (lightLink) \
65  (filterLink) \
66  (lightFilterLink) \
67  (lightFilterType) \
68  (meshLight) \
69  (materialParams) \
70  (materialSyncMode) \
71  (nonlinearSampleCount) \
72  (nonperiodic) \
73  (normals) \
74  (params) \
75  (patchParam) \
76  (periodic) \
77  (pinned) \
78  (points) \
79  (pointsIndices) \
80  (portals) \
81  (power) \
82  (preview) \
83  (pointsVisibility) \
84  (primvar) \
85  (primID) \
86  (primitiveParam) \
87  (tessFactors) \
88  (quadInfo) \
89  (renderTags) \
90  (rightHanded) \
91  (segmented) \
92  (shadowLink) \
93  (subdivTags) \
94  (taskState) \
95  (taskParams) \
96  (topology) \
97  (topologyVisibility) \
98  (totalItemCount) \
99  (transform) \
100  (transformInverse) \
101  (velocities) \
102  (visibility) \
103  (widths) \
104  (isLight) \
105  \
106  /* Legacy tokens. */ \
107  \
108  /* bSpline is a legacy alias so that */ \
109  /* render delegates can compile without */ \
110  /* code change. The new token for */ \
111  /* bspline follows USD and has no */ \
112  /* capital letters. */ \
113  ((bSpline, "bspline"))
114 
115 #define HD_INSTANCER_TOKENS \
116  (culledInstanceIndices) \
117  (instancer) \
118  (instancerTransform) \
119  (instancerTransformInverse) \
120  (instanceIndices) \
121  (instanceIndexBase) \
122  \
123  /* New instance xform tokens */ \
124  ((instanceTransforms, "hydra:instanceTransforms")) \
125  ((instanceRotations, "hydra:instanceRotations")) \
126  ((instanceScales, "hydra:instanceScales")) \
127  ((instanceTranslations, "hydra:instanceTranslations"))
128 
129 #define HD_REPR_TOKENS \
130  (disabled) \
131  (hull) \
132  (points) \
133  (smoothHull) \
134  (refined) \
135  (refinedWire) \
136  (refinedWireOnSurf) \
137  (wire) \
138  (wireOnSurf)
139 
140 #define HD_CULLSTYLE_TOKENS \
141  (dontCare) \
142  (nothing) \
143  (back) \
144  (front) \
145  (backUnlessDoubleSided) \
146  (frontUnlessDoubleSided)
147 
148 #define HD_MODEL_DRAWMODE_TOKENS \
149  (inherited) \
150  (origin) \
151  (bounds) \
152  (cards) \
153  ((default_, "default")) \
154  (cross) \
155  (box) \
156  (fromTexture)
157 
158 #define HD_PERF_TOKENS \
159  (adjacencyBufSize) \
160  (basisCurvesTopology) \
161  (bufferSourcesResolved) \
162  (bufferArrayRangeMigrated) \
163  (bufferArrayRangeContainerResized) \
164  (computationsCommited) \
165  (drawBatches) \
166  (drawCalls) \
167  (dirtyLists) \
168  (dirtyListsRebuilt) \
169  (garbageCollected) \
170  (garbageCollectedSsbo) \
171  (garbageCollectedUbo) \
172  (garbageCollectedVbo) \
173  (gpuMemoryUsed) \
174  (instBasisCurvesTopology) \
175  (instBasisCurvesTopologyRange) \
176  (instExtComputationDataRange) \
177  (instMeshTopology) \
178  (instMeshTopologyRange) \
179  (instPrimvarRange) \
180  (instVertexAdjacency) \
181  (meshTopology) \
182  (nonUniformSize) \
183  (numCompletedSamples) \
184  (quadrangulateCPU) \
185  (quadrangulateGPU) \
186  (quadrangulateFaceVarying) \
187  (quadrangulatedVerts) \
188  (rebuildBatches) \
189  (singleBufferSize) \
190  (ssboSize) \
191  (skipInvisibleRprimSync) \
192  (subdivisionRefineCPU) \
193  (subdivisionRefineGPU) \
194  (textureMemory) \
195  (triangulateFaceVarying) \
196  (uboSize) \
197  (vboRelocated)
198 
199 // XXX Move to hdSt.
200 #define HD_SHADER_TOKENS \
201  (alphaThreshold) \
202  (clipPlanes) \
203  (commonShaderSource) \
204  (computeShader) \
205  (cullStyle) \
206  (drawRange) \
207  (environmentMap) \
208  (displacementShader) \
209  (fragmentShader) \
210  (geometryShader) \
211  (imageToWorldMatrix) \
212  (imageToHorizontallyNormalizedFilmback) \
213  (indicatorColor) \
214  (lightingBlendAmount) \
215  (overrideColor) \
216  (maskColor) \
217  (projectionMatrix) \
218  (pointColor) \
219  (pointSize) \
220  (pointSelectedSize) \
221  (materialTag) \
222  (numClipPlanes) \
223  (tessControlShader) \
224  (tessEvalShader) \
225  (postTessControlShader) \
226  (postTessVertexShader) \
227  (tessLevel) \
228  (viewport) \
229  (vertexShader) \
230  (wireframeColor) \
231  (worldToViewMatrix) \
232  (worldToViewInverseMatrix) \
233  (stepSize) \
234  (stepSizeLighting) \
235  (multisampleCount)
236 
237 // Deprecated. Use: HdStMaterialTagTokens
238 #define HD_MATERIALTAG_TOKENS \
239  (defaultMaterialTag)
240 
241 /* Terminal keys used in material networks.
242  */
243 #define HD_MATERIAL_TERMINAL_TOKENS \
244  (surface) \
245  (displacement) \
246  (volume) \
247  (light) \
248  (lightFilter) \
249  (imageShader)
250 
251 #define HD_RENDERTAG_TOKENS \
252  (geometry) \
253  (guide) \
254  (hidden) \
255  (proxy) \
256  (render)
257 
258 #define HD_RENDER_CONTEXT_TOKENS \
259  ((universal, ""))
260 
261 #define HD_OPTION_TOKENS \
262  (parallelRprimSync)
263 
264 #define HD_RPRIMTYPE_TOKENS \
265  /* Rprims */ \
266  (capsule) \
267  (capsule_1) \
268  (cone) \
269  (cube) \
270  (cylinder) \
271  (cylinder_1) \
272  (geomSubset) \
273  (mesh) \
274  (tetMesh) \
275  (nurbsPatch) \
276  (basisCurves) \
277  (nurbsCurves) \
278  (plane) \
279  (points) \
280  (sphere) \
281  (volume) \
282  (model)
283 
284 // XXX Unfortunately, we export a function of the name HdLightPrimTypeTokens.
285 // Omit 'Prim' from the name.
286 #define HD_LIGHT_TYPE_TOKENS \
287  (cylinderLight) \
288  (diskLight) \
289  (distantLight) \
290  (domeLight) \
291  (light) \
292  (meshLight) \
293  (pluginLight) \
294  (rectLight) \
295  (simpleLight) \
296  (sphereLight)
297 
298 #define HD_LIGHT_FILTER_TYPE_TOKENS \
299  (lightFilter)
300 
301 #define HD_SPRIMTYPE_TOKENS \
302  /* Sprims */ \
303  (camera) \
304  (drawTarget) \
305  (material) \
306  (coordSys) \
307  (instancer) \
308  (instance) \
309  (integrator) \
310  (sampleFilter) \
311  (displayFilter) \
312  (imageShader) \
313  \
314  HD_LIGHT_TYPE_TOKENS \
315  HD_LIGHT_FILTER_TYPE_TOKENS \
316  \
317  /* Sprims ExtComputations */ \
318  (extComputation) \
319 
320 #define HD_BPRIMTYPE_TOKENS \
321  /* Bprims */ \
322  (renderBuffer) \
323  (renderSettings)
324 
325 #define HD_PRIMTYPE_TOKENS \
326  HD_RPRIMTYPE_TOKENS \
327  HD_SPRIMTYPE_TOKENS \
328  HD_BPRIMTYPE_TOKENS \
329  /* Scene-index-only prim types */ \
330  (renderPass) \
331  (task)
332 
333 HD_API
334 bool HdPrimTypeIsGprim(TfToken const& primType);
335 
336 HD_API
337 bool HdPrimTypeIsLight(TfToken const& primType);
338 
339 HD_API
340 bool HdPrimTypeSupportsGeomSubsets(const TfToken& primType);
341 
342 HD_API
344 
345 #define HD_PRIMVAR_ROLE_TOKENS \
346  ((none, "")) \
347  (color) \
348  (vector) \
349  (normal) \
350  (point) \
351  (textureCoordinate)
352 
353 /* Schema for "Alternate Output Values" rendering,
354  * describing which values a renderpass should
355  * compute and write at render time.
356  */
357 #define HD_AOV_TOKENS \
358  /* Standard rendering outputs */ \
359  \
360  /* HdAovTokens->color represents the final
361  * fragment RGBA color. For correct compositing
362  * using Hydra, it should have pre-multiplied alpha.
363  */ \
364  (color) \
365  /* HdAovTokens->depth represents the clip-space
366  * depth of the final fragment.
367  */ \
368  (depth) \
369  /* HdAovTokens->depthStencil represents the clip-space
370  * depth of the final fragment w/ 8-bit stencil.
371  */ \
372  (depthStencil) \
373  /* HdAovTokens->cameraDepth represents the camera-space
374  * depth of the final fragment.
375  */ \
376  (cameraDepth) \
377  /* ID rendering - these tokens represent the
378  * prim, instance, and subprim ids of the final
379  * fragment.
380  */ \
381  (primId) \
382  (instanceId) \
383  (elementId) \
384  (edgeId) \
385  (pointId) \
386  /* Geometric data */ \
387  (Peye) \
388  (Neye) \
389  (patchCoord) \
390  (primitiveParam) \
391  (normal) \
392  /* Others we might want to add:
393  * https://rmanwiki.pixar.com/display/REN/Arbitrary+Output+Variables
394  * - curvature
395  * - tangent
396  * - velocity
397  */ \
398  /* Primvars:
399  * The tokens don't try to enumerate primvars,
400  * but instead provide an identifying namespace.
401  * The "color" primvar is addressable as "primvars:color".
402  */ \
403  ((primvars, "primvars:")) \
404  /* Light path expressions:
405  * Applicable only to raytracers, these tell
406  * the renderer to output specific shading
407  * components for specific classes of lightpath.
408  *
409  * Lightpath syntax is defined here:
410  * https://rmanwiki.pixar.com/display/REN/Light+Path+Expressions
411  * ... so for example, you could specify
412  * "lpe:CD[<L.>O]"
413  */ \
414  ((lpe, "lpe:")) \
415  /* Shader signals:
416  * This tells the renderer to output a partial shading signal,
417  * whether from the BXDF (e.g. bxdf.diffuse) or from an intermediate
418  * shading node (e.g. fractal.rgb).
419  * XXX: The exact format is TBD.
420  */ \
421  ((shader, "shader:"))
422 
423 HD_API
424 TfToken HdAovTokensMakePrimvar(TfToken const& primvar);
425 
426 HD_API
428 
429 HD_API
431 
432 /* Schema for application-configurable render settings. */
433 #define HD_RENDER_SETTINGS_TOKENS \
434  /* General graphical options */ \
435  (enableShadows) \
436  (enableSceneMaterials) \
437  (enableSceneLights) \
438  (domeLightCameraVisibility) \
439  /* Raytracer sampling settings */ \
440  (convergedVariance) \
441  (convergedSamplesPerPixel) \
442  /* thread limit settings */ \
443  (threadLimit) \
444  /* interactive vs offline */ \
445  (enableInteractive)
446 
447 #define HD_RENDER_SETTINGS_PRIM_TOKENS \
448  (active) \
449  (namespacedSettings) \
450  (renderProducts) \
451  (includedPurposes) \
452  (materialBindingPurposes) \
453  (renderingColorSpace) \
454  (shutterInterval)
455 
456 /* Aspect Ratio Conform Policy Tokens used on render settings prims
457  * Note that these mirror the conform policy tokens in UsdRenderTokens */
458 #define HD_ASPECT_RATIO_CONFORM_POLICY \
459  (adjustApertureWidth) \
460  (adjustApertureHeight) \
461  (expandAperture) \
462  (cropAperture) \
463  (adjustPixelAspectRatio) \
464 
465 #define HD_RESOURCE_TYPE_TOKENS \
466  (texture) \
467  (shaderFile)
468 
469 #define HD_SCENE_INDEX_EMULATION_TOKENS \
470  (sceneDelegate) \
471 
472 /* Tokens used to emulate collections for light linking. The collection names
473  match the UsdLuxLightAPI. Hydra 1.0 uses lightFilterLink instead of
474  filterLink.
475 */
476 #define HD_COLLECTION_EMULATION_TOKENS \
477  ((lightLinkCollection, "lightLink")) \
478  ((shadowLinkCollection, "shadowLink")) \
479  ((filterLinkCollection, "filterLink")) \
480  (lightLinkCollectionMembershipExpression) \
481  (shadowLinkCollectionMembershipExpression) \
482  (filterLinkCollectionMembershipExpression)
483 
488 TF_DECLARE_PUBLIC_TOKENS(HdModelDrawModeTokens, HD_API,
493 TF_DECLARE_PUBLIC_TOKENS(HdMaterialTerminalTokens, HD_API,
499 TF_DECLARE_PUBLIC_TOKENS(HdLightFilterTypeTokens, HD_API,
508 TF_DECLARE_PUBLIC_TOKENS(HdRenderSettingsPrimTokens, HD_API,
510 TF_DECLARE_PUBLIC_TOKENS(HdAspectRatioConformPolicyTokens, HD_API,
513 TF_DECLARE_PUBLIC_TOKENS(HdSceneIndexEmulationTokens, HD_API,
515 TF_DECLARE_PUBLIC_TOKENS(HdCollectionEmulationTokens, HD_API,
517 
519 
520 #endif //PXR_IMAGING_HD_TOKENS_H
#define HD_MATERIAL_TERMINAL_TOKENS
Definition: tokens.h:243
#define HD_REPR_TOKENS
Definition: tokens.h:129
#define HD_COLLECTION_EMULATION_TOKENS
Definition: tokens.h:476
HD_API const TfTokenVector & HdLightPrimTypeTokens()
#define HD_OPTION_TOKENS
Definition: tokens.h:261
#define HD_INSTANCER_TOKENS
Definition: tokens.h:115
HD_API TfToken HdAovTokensMakePrimvar(TfToken const &primvar)
HD_API TfToken HdAovTokensMakeShader(TfToken const &shader)
#define HD_API
Definition: api.h:23
HD_API bool HdPrimTypeIsLight(TfToken const &primType)
#define HD_LIGHT_FILTER_TYPE_TOKENS
Definition: tokens.h:298
HD_API bool HdPrimTypeSupportsGeomSubsets(const TfToken &primType)
#define HD_BPRIMTYPE_TOKENS
Definition: tokens.h:320
#define HD_PERF_TOKENS
Definition: tokens.h:158
#define HD_MATERIALTAG_TOKENS
Definition: tokens.h:238
Definition: token.h:70
#define HD_MODEL_DRAWMODE_TOKENS
Definition: tokens.h:148
#define HD_SCENE_INDEX_EMULATION_TOKENS
Definition: tokens.h:469
#define HD_ASPECT_RATIO_CONFORM_POLICY
Definition: tokens.h:458
#define HD_RESOURCE_TYPE_TOKENS
Definition: tokens.h:465
std::vector< TfToken > TfTokenVector
Convenience types.
Definition: token.h:440
#define HD_RENDERTAG_TOKENS
Definition: tokens.h:251
#define HD_PRIMTYPE_TOKENS
Definition: tokens.h:325
#define HD_RPRIMTYPE_TOKENS
Definition: tokens.h:264
ARCH_PRAGMA_PUSH ARCH_PRAGMA_MACRO_TOO_FEW_ARGUMENTS TF_DECLARE_PUBLIC_TOKENS(GusdTokens, GUSD_TOKENS)
GLuint shader
Definition: glcorearb.h:785
#define HD_TOKENS
Definition: tokens.h:18
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
Definition: path.h:1425
#define HD_SPRIMTYPE_TOKENS
Definition: tokens.h:301
#define HD_RENDER_CONTEXT_TOKENS
Definition: tokens.h:258
HD_API TfToken HdAovTokensMakeLpe(TfToken const &lpe)
#define PXR_NAMESPACE_CLOSE_SCOPE
Definition: pxr.h:74
#define HD_PRIMVAR_ROLE_TOKENS
Definition: tokens.h:345
#define HD_LIGHT_TYPE_TOKENS
Definition: tokens.h:286
#define HD_RENDER_SETTINGS_PRIM_TOKENS
Definition: tokens.h:447
#define HD_SHADER_TOKENS
Definition: tokens.h:200
#define HD_CULLSTYLE_TOKENS
Definition: tokens.h:140
#define HD_AOV_TOKENS
Definition: tokens.h:357
#define HD_RENDER_SETTINGS_TOKENS
Definition: tokens.h:433
HD_API bool HdPrimTypeIsGprim(TfToken const &primType)