Go to the source code of this file.
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HD_API bool | HdPrimTypeIsGprim (TfToken const &primType) |
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HD_API bool | HdPrimTypeIsLight (TfToken const &primType) |
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HD_API TfToken | HdAovTokensMakePrimvar (TfToken const &primvar) |
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HD_API TfToken | HdAovTokensMakeLpe (TfToken const &lpe) |
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HD_API TfToken | HdAovTokensMakeShader (TfToken const &shader) |
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| TF_DECLARE_PUBLIC_TOKENS (HdTokens, HD_API, HD_TOKENS) |
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| TF_DECLARE_PUBLIC_TOKENS (HdInstancerTokens, HD_API, HD_INSTANCER_TOKENS) |
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| TF_DECLARE_PUBLIC_TOKENS (HdReprTokens, HD_API, HD_REPR_TOKENS) |
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| TF_DECLARE_PUBLIC_TOKENS (HdCullStyleTokens, HD_API, HD_CULLSTYLE_TOKENS) |
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| TF_DECLARE_PUBLIC_TOKENS (HdPerfTokens, HD_API, HD_PERF_TOKENS) |
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| TF_DECLARE_PUBLIC_TOKENS (HdShaderTokens, HD_API, HD_SHADER_TOKENS) |
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| TF_DECLARE_PUBLIC_TOKENS (HdMaterialTagTokens, HD_API, HD_MATERIALTAG_TOKENS) |
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| TF_DECLARE_PUBLIC_TOKENS (HdMaterialTerminalTokens, HD_API, HD_MATERIAL_TERMINAL_TOKENS) |
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| TF_DECLARE_PUBLIC_TOKENS (HdRenderTagTokens, HD_API, HD_RENDERTAG_TOKENS) |
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| TF_DECLARE_PUBLIC_TOKENS (HdRenderContextTokens, HD_API, HD_RENDER_CONTEXT_TOKENS) |
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| TF_DECLARE_PUBLIC_TOKENS (HdOptionTokens, HD_API, HD_OPTION_TOKENS) |
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| TF_DECLARE_PUBLIC_TOKENS (HdPrimTypeTokens, HD_API, HD_PRIMTYPE_TOKENS) |
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| TF_DECLARE_PUBLIC_TOKENS (HdPrimvarRoleTokens, HD_API, HD_PRIMVAR_ROLE_TOKENS) |
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| TF_DECLARE_PUBLIC_TOKENS (HdAovTokens, HD_API, HD_AOV_TOKENS) |
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| TF_DECLARE_PUBLIC_TOKENS (HdRenderSettingsTokens, HD_API, HD_RENDER_SETTINGS_TOKENS) |
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| TF_DECLARE_PUBLIC_TOKENS (HdResourceTypeTokens, HD_API, HD_RESOURCE_TYPE_TOKENS) |
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| TF_DECLARE_PUBLIC_TOKENS (HdSceneIndexEmulationTokens, HD_API, HD_SCENE_INDEX_EMULATION_TOKENS) |
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#define HD_CULLSTYLE_TOKENS |
Value:(dontCare) \
(nothing) \
(back) \
(front) \
(backUnlessDoubleSided) \
(frontUnlessDoubleSided)
Definition at line 137 of file tokens.h.
#define HD_INSTANCER_TOKENS |
Value:(culledInstanceIndices) \
(instancer) \
(instancerTransform) \
(instancerTransformInverse) \
(instanceIndices) \
(instanceIndexBase) \
(instanceTransform) \
GLenum GLenum GLenum GLenum GLenum scale
ImageBuf OIIO_API rotate(const ImageBuf &src, float angle, string_view filtername=string_view(), float filterwidth=0.0f, bool recompute_roi=false, ROI roi={}, int nthreads=0)
PUGI__FN char_t * translate(char_t *buffer, const char_t *from, const char_t *to, size_t to_length)
Definition at line 114 of file tokens.h.
#define HD_MATERIAL_TERMINAL_TOKENS |
Value:(surface) \
(displacement) \
(volume) \
(light) \
(lightFilter)
Definition at line 226 of file tokens.h.
#define HD_MATERIALTAG_TOKENS (defaultMaterialTag) |
#define HD_OPTION_TOKENS (parallelRprimSync) |
#define HD_PRIMTYPE_TOKENS |
Value: \
(mesh) \
(basisCurves) \
(volume) \
\
\
(camera) \
(drawTarget) \
(material) \
(coordSys) \
(instancer) \
(instance) \
\
(simpleLight) \
(cylinderLight) \
(diskLight) \
(distantLight) \
(domeLight) \
(light) \
(lightFilter) \
(pluginLight) \
(rectLight) \
(sphereLight) \
\
(extComputation) \
\
\
(renderBuffer)
GLuint GLdouble GLdouble GLint GLint const GLdouble * points
Definition at line 247 of file tokens.h.
#define HD_PRIMVAR_ROLE_TOKENS |
Value:
(vector) \
(normal) \
(point) \
(textureCoordinate)
Definition at line 284 of file tokens.h.
#define HD_RENDER_CONTEXT_TOKENS ((universal, "")) |
#define HD_RENDER_SETTINGS_TOKENS |
Value: \
(enableShadows) \
(enableSceneMaterials) \
(enableSceneLights) \
\
(convergedVariance) \
(convergedSamplesPerPixel) \
\
(threadLimit) \
\
(enableInteractive)
Definition at line 372 of file tokens.h.
#define HD_RENDERTAG_TOKENS |
Value:(geometry) \
(guide) \
(hidden) \
(proxy) \
(widget)
IFDmantra you can see code vm_image_mplay_direction endcode When SOHO starts a render
Definition at line 233 of file tokens.h.
Value:(disabled) \
(hull) \
(smoothHull) \
(refined) \
(refinedWire) \
(refinedWireOnSurf) \
(wire) \
(wireOnSurf)
GLuint GLdouble GLdouble GLint GLint const GLdouble * points
Definition at line 126 of file tokens.h.
#define HD_RESOURCE_TYPE_TOKENS |
#define HD_SCENE_INDEX_EMULATION_TOKENS (sceneDelegate) \ |