7 #ifndef PXR_USD_IMAGING_USD_IMAGING_SCENE_INDICES_H
8 #define PXR_USD_IMAGING_USD_IMAGING_SCENE_INDICES_H
28 HdSceneIndexBaseRefPtr(HdSceneIndexBaseRefPtr
const &)>;
82 HdContainerDataSourceHandle
const &inputArgs,
std::function< HdSceneIndexBaseRefPtr(HdSceneIndexBaseRefPtr const &)> UsdImagingSceneIndexAppendCallback
bool addDrawModeSceneIndex
Add scene index resolving usd draw mode.
#define PXR_NAMESPACE_OPEN_SCOPE
UsdImagingSceneIndexAppendCallback SceneIndexAppendCallback
UsdImagingSelectionSceneIndexRefPtr selectionSceneIndex
USDIMAGING_API UsdImagingSceneIndices UsdImagingCreateSceneIndices(const UsdImagingCreateSceneIndicesInfo &createInfo)
HdContainerDataSourceHandle stageSceneIndexInputArgs
bool displayUnloadedPrimsWithBounds
PXR_NAMESPACE_OPEN_SCOPE TF_DECLARE_REF_PTRS(HdNoticeBatchingSceneIndex)
#define PXR_NAMESPACE_CLOSE_SCOPE
HdSceneIndexBaseRefPtr finalSceneIndex
SceneIndexAppendCallback overridesSceneIndexCallback
A client can insert scene indices after stage scene index.
HdNoticeBatchingSceneIndexRefPtr postInstancingNoticeBatchingSceneIndex
UsdImagingStageSceneIndexRefPtr stageSceneIndex