HDK
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#include <tokens.h>
Public Member Functions | |
USDHYDRA_API | UsdHydraTokensType () |
UsdHydraTokens provides static, efficient TfTokens for use in all public USD API.
These tokens were auto-generated from the deprecated UsdHydra schemas. They represent property names, shader input names and associated values. The schemas have been deleted, but these tokens are being kept alive to assist with the gradual transition to the new style hydra shaders that are based off of the new shader registry.
USDHYDRA_API UsdHydraTokensType::UsdHydraTokensType | ( | ) |
"displayLook:bxdf"
Relationship on a material that targets the "bxdf" or the surface shader prim.
"linearMipmapLinear"
See https://www.opengl.org/wiki/Sampler_Object , Possible value for the "minFilter" input on a UvTexture shader.
"linearMipmapNearest"
See https://www.opengl.org/wiki/Sampler_Object Possible value for the "minFilter" input on a UvTexture shader.
"nearestMipmapLinear"
See https://www.opengl.org/wiki/Sampler_Object Possible value for "minFilter" and "magFilter" inputs on a UvTexture shader.
"nearestMipmapNearest"
See https://www.opengl.org/wiki/Sampler_Object Possible value for the "minFilter" input on a UvTexture shader.
"useMetadata"
Possible value for "wrapT" and "wrapS" inputs on a "UvTexture" shader prim. Causes the wrap value to be loaded from the texture file instead of being specified in the prim. If the texture file doesn't support metadata or the metadata doesn't contain a wrap mode, the "black" wrap mode is used.