Parameters to construct UsdImagingGLEngine.  
 More...
#include <engine.h>
Parameters to construct UsdImagingGLEngine. 
Definition at line 85 of file engine.h.
      
        
          | bool UsdImagingGLEngine::Parameters::allowAsynchronousSceneProcessing = false | 
      
 
allowAsynchronousSceneProcessing indicates to constructed hydra scene indices that asynchronous processing is allowow. Applications should perodically call PollForAsynchronousUpdates on the engine. 
Definition at line 108 of file engine.h.
 
 
      
        
          | bool UsdImagingGLEngine::Parameters::displayUnloadedPrimsWithBounds = false | 
      
 
displayUnloadedPrimsWithBounds draws bounding boxes for unloaded prims if they have extents/extentsHint authored. 
Definition at line 104 of file engine.h.
 
 
      
        
          | HdDriver UsdImagingGLEngine::Parameters::driver | 
      
 
An HdDriver, containing the Hgi of your choice, can be optionally passed in during construction. This can be helpful if your application creates multiple UsdImagingGLEngine's that wish to use the same HdDriver / Hgi. 
Definition at line 94 of file engine.h.
 
 
      
        
          | bool UsdImagingGLEngine::Parameters::gpuEnabled = true | 
      
 
The gpuEnabled argument determines if this instance will allow Hydra to use the GPU to produce images. 
Definition at line 101 of file engine.h.
 
 
      
        
          | TfToken UsdImagingGLEngine::Parameters::rendererPluginId | 
      
 
The rendererPluginId argument indicates the renderer plugin that Hydra should use. If the empty token is passed in, a default renderer plugin will be chosen depending on the value of gpuEnabled. 
Definition at line 98 of file engine.h.
 
 
The documentation for this struct was generated from the following file: