HDK
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#include <parseDesc.h>
Public Member Functions | |
UsdPhysicsCylinderShapeDesc (float inRadius=0.0f, float half_height=0.0f, UsdPhysicsAxis cap_axis=UsdPhysicsAxis::X) | |
bool | operator== (const UsdPhysicsCylinderShapeDesc &) const |
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UsdPhysicsShapeDesc (UsdPhysicsObjectType inType) | |
const SdfPathVector & | GetMaterials () const |
const SdfPathVector & | GetSimulationOwners () const |
const SdfPathVector & | GetFilteredCollisions () const |
const SdfPathVector & | GetCollisionGroups () const |
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UsdPhysicsObjectDesc (UsdPhysicsObjectType inType) | |
virtual | ~UsdPhysicsObjectDesc ()=default |
Public Attributes | |
float | radius |
Cylinder radius. More... | |
float | halfHeight |
Cylinder half height. More... | |
UsdPhysicsAxis | axis |
Cylinder axis. More... | |
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SdfPath | rigidBody |
GfVec3f | localPos |
Local position of the shape relative to the body world pose. More... | |
GfQuatf | localRot |
Local orientation of the shape relative to the body world pose. More... | |
GfVec3f | localScale |
Local scale of the shape relative to the body world pose. More... | |
SdfPathVector | materials |
SdfPathVector | simulationOwners |
Simulation owners list. More... | |
SdfPathVector | filteredCollisions |
Filtered collisions list. More... | |
SdfPathVector | collisionGroups |
bool | collisionEnabled |
Collision enabled/disabled bool. More... | |
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UsdPhysicsObjectType | type |
Descriptor type. More... | |
SdfPath | primPath |
SdfPath for the prim from which the descriptor was parsed. More... | |
bool | isValid |
Cylinder shape collision descriptor
Definition at line 347 of file parseDesc.h.
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inline |
Definition at line 349 of file parseDesc.h.
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inline |
Definition at line 356 of file parseDesc.h.
UsdPhysicsAxis UsdPhysicsCylinderShapeDesc::axis |
Cylinder axis.
Definition at line 366 of file parseDesc.h.
float UsdPhysicsCylinderShapeDesc::halfHeight |
Cylinder half height.
Definition at line 364 of file parseDesc.h.
float UsdPhysicsCylinderShapeDesc::radius |
Cylinder radius.
Definition at line 362 of file parseDesc.h.