Example for

Attribute Remap


Attribute Remap gives you complete control over your float type attributes mapping them to any range you wish. Great for shrinking the range down, up, linearizing them or cyclically repeating the attribute across it’s original range. You can map any input range to an output range. This gives you familiar control to the reamp VOP or fit() vex functions in an artist friendly manner. A bonus ramp is added for finer shaping of the results. Works great to remap noise.

SOP (Geometry) node examples