Houdini 22.0 Mantra materials

Writing a custom viewport shader in GLSL

Old renderer

Custom GLSL shaders aren’t supported for Vulkan. Instead, use MaterialX.

Mantra materials

Using materials

Textures and UVs

Creating materials

Guru level

  • Material exports

    How to export extra information from the shader and save it as part of the rendered image.

  • Absorption and nested dielectrics

    Automatically scoop out geometry with one shader from inside overlapping geometry with another shader, allowing different shading properties inside.

  • Material stylesheets

    Material stylesheets are a highly technical solution for assigning materials and overriding material parameters on packed geometry.

  • Loops and conditionals in VOPs

    How to create looping and conditional blocks of nodes in VOP networks.

Other renderers