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This tool is used for a static object that influences a Cloth Object. It is similar to the Surface Collider, the main difference being that the Deforming Collider interacts with polygons and the Volume Collider interacts with volumes.
You should use a Surface Collider if your static object is moving around and colliding with cloth, such as for the body of a character interacting with clothing. You should use a Volume Collider if your object is not deforming, for example for a terrain that a cloth object is interacting with.
Using Volume Collider
The following example is an organic tissue object falling down a staircase.
When using volume-based collisions, only the cloth points collide with the volume. If you want more accurate collisions, disable Volume Based Collisions on the Static Object.