Search - User list
Full Version: Day 12 | Texture: COPS | GRUNGE | Image
Root » Mardini 2025 » Day 12 | Texture: COPS | GRUNGE | Image
Onguu
Day 12 - Grunge

A bar piano that’s seen things... plays mostly in the key of "close enough"



PPZ
gpt opencl grunge jpg (18)
galagast
DAY12 - Grunge

AlexArtSPb
I came across the fact that the texture on a large object is repeated rather than procedural superimposed on the entire surface.
SBJah3D
Day 12: shattered old dirty glass


Nakashili
difficult...
Hingane
Grunge



MoisesCG
Today I experimented with a more stylized look in the comp. Day 12:

COP Net:

Slap Comp:

Vines SOP:
XpL0iT
day 12: Grunged up temple artifact
gou
the grunge i guess?
kingofthecassels
See it, Say it, Sorted
sarahstjean
Day 12 Grunge :

I'm not quite sure what I created today but I explored in Comp to create a grungy look for this grungy themed image. I was inspired by grunge fashion for the shapes, adding chains, thunder, stars and an eye. All my texture maps were from greyscale gorilla.
hinotori_arts
Day 12!
My Height Map (and normals sometimes???)just didnt want to work for some reason :''>
(Leather texture from GSG)
(it's supposed to be a shoe, didn't have any time left :')
Maxime_LuCongSang
Day 12 : Grunges
nekoco
day12
PierrickOpitz
Day 12 : Grunge

Grunges are great maps but a bad prompt. Hard time on this one!
Hoggerhead
Day 12. Oh.
luijee
COPs is great but that Preview Material COP is so buggy, it cooks when it feels like it.

alexvr
Day 12 Grunge
Muguja
Day 12 - Grunge

Had a hard time thinking of something to do. Thanks to GSG I used some of their free assets to build up the scene quickly



This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Powered by DjangoBB