Search - User list
Full Version: Day 12 | Texture: COPS | GRUNGE | Image
Root » Mardini 2025 » Day 12 | Texture: COPS | GRUNGE | Image
Lenny_Laubu
Grunge !
ptinc
Day12: Room

WedenigM
Day 12 - Grunge
Khaorte
Day 12 : Grunge
jebinrohit
Houdini coins
Aszyk
Some radioactive spray cans left around the land of Ooo...

GSG textures used as the base for the Platic, metal and rust

COPS for the grunge maps that blend between them

Bencze
Day12:



aoi36e
Day 12
maitlandvt
"Hey Bro! I think moths have been eating your Sweet Tap!"

"Whoa, dude! How can you tell?"

"It smells like Teen Spirit"



DASD

Still getting used to rendering. It feels like some things don't work as they should.
gridmood
Turning grunge into paintings.

GSG free assets include: light texture; vase, tetra, totem and pillow models; wall and totem material.

Rest of the materials including fabric (on pillow and couch), wood on painting frames, and stone on vase and tetras are created from previous days challenges.


YaniChk
day12!
MikeSchellArt
Some old dirty rocks.
cpr3danim
Day12
dottayk
Day12 Grunge
ai_yos
Best regards for day 12.
I want to be able to do the basic COP in the next two days...
abisoyeart
I could have used a solver and focused on materials
Burk
Got to working on texturing the gold belt for real!


BTW, that's GSG playdough with color adjustments for the gold, and more adjustments for the leather.
zakkatara
Day 12 - Grunge - Old Hammered Bronze

Bronze material made with COPs, GSG HDRI for some of the lighting
OrganicComputer



Ahh, so I'm one of the folks who is off by an hour now after Daylight Savings Time kicked in down here in Florida. I'll factor that in going forward.

Again, only had an hour time-box for this, so I returned to the sci-fi paneling from Day 10. I wanted to push it further—this time embracing imperfection. I created some procedural grunge masks in COPs, introducing roughness variations, heightmap adjustments, and additional color variation to break up the sterile uniformity.

The goal was to create something that felt more lived-in—a space with history—rather than just another pristine metallic corridor. Learning to convert and manipulate RGBA outputs for use in ramps and masks helped refine the material blending, adding layers of grime and patina where they made sense.

While there’s always room for iteration, I’m happy with the extra character this process brought to the scene.

See you tomorrow!
-alan
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Powered by DjangoBB