I've created a material which makes heavy use of triplanar projection.
I'd like to bake multiple shadeless maps: base color, roughness, normal, etc. as separate images using my object's UV.
Is that even possible with Karma?
I'd like to bake multiple shadeless maps: (...) as separate images
$HIP/render/$HIPNAME_Roughness.png, for example./Render/Products/* ^/Render/Products/Vars
You gave me all the missing pieces to finally figure it out.alexmajewskiLike you already observed, the problem with visible UV seams can be addressed with Extrapolate Boundaries COP. For simple bakes (single UDIM, no baking with name matching), you can also use image filters, available in Render Settings LOP → Karma → Global → Image → Image Filters. There are three boundary extrapolating algorithms: UV Average Fill, UV Flood Fill and UV Diffuse Fill, each with its own advantages and disadvantages.
my bakes have an ugly UV border line on all passes.
(...)
My current solution is to run my textures through Extrapolate Boundaries COP.
alexmajewskiThanks for letting me know.
Triplanar projection is definitely fine.

alexmajewskiSimilar artifacts may also appear if Ray Bias of
weird bake on a small concave side of my object
(...)
UV was overlapping itself
kma_uvlensis too small.