I'm trying out the new PCG Houdini Digital asset node. I managed to generate meshes with my HDA on PCG points. As a next test I want to spawn a point cloud from my HDA into my PCG graph, but I haven't been able to figure out how.
In the documentation it says:
PCG datahttps://www.sidefx.com/docs/houdini/unreal/pcg/index.html [www.sidefx.com]
The HDA PCG node can create raw PCG data instead of Unreal objects. For example, an HDA may sample a Houdini heighfield and return a list of points rather than a whole landscape. You can use unreal_pcg_params to export parameters and attribute sets.
How do I use this attribute? I couldn't find this attribute in the Houdini Engine for Unreal list of attributes.