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Full Version: Passing Houdini attributes to per instance custom data in UE
Root » Houdini Engine for Unreal » Passing Houdini attributes to per instance custom data in UE
gabetorresFIEA
As the title says, is it possible to pass attributes form Houdini into per instance custom data inside Unreal Engine shader graph through Instanced Static Mesh Component?[attach]sahderImage.png
Sherif_fadl
you will need to set the attribute name to
and also you need to create another integer attribute equals the total number of per instance custom attributes (in your case = 1 )

so the point wrangle will be like this:

i@unreal_num_custom_floats = 1;
@unreal_per_instance_custom_data0 = custiDat;
dpernuit
Hi,

Yes, the plugin supports per-instance custom data, you'll first want to set their number via:
i@unreal_num_custom_floats = X;
then set the values with
f@unreal_per_instance_custom_data0 = YYY;
...
f@unreal_per_instance_custom_dataX = ZZZ;



See the docs [www.sidefx.com].
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