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lucavfx
Hello there,

I was planning to write a maya plugin for reading/writing caches and I was thinking of using the .bgeo houdini format for this.

Is the .bgeo format definition available and… has a maya plugin (similar to the houdini file sop node) been attempted by anybody already?

Thanks
Luca
frogspasm_deux
Google search for “bgeo format” came up with this:

http://www.sidefx.com/docs/houdini9.1/ref/formats/geo [sidefx.com]
Simon
This might be useful for you too

https://sourceforge.net/project/showfiles.php?group_id=222883 [sourceforge.net]
wayno
have you seen this:

http://houdinistuff.com/ [houdinistuff.com]

its new, and seems to do the job…
CeeGee
Try FBX
I try DOP simulation of house colapse to import in Maya and work.
Particles with Metaballs to import in Maya and that work,
Houdini Ocena Toolkit on grid, export that in Maya with FBX.
Fliud simulation work to.
Aearon
the doc url posted above doesn't work anymore, here's the new one in case anyone is looking for it, like me

http://www.sidefx.com/docs/houdini9.5/io/formats/geo [sidefx.com]
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