Search - User list
Full Version: velocity fields VS. animation via textures
Root » Houdini Engine for Unreal » velocity fields VS. animation via textures
aoakenfoArchiact
Wondering if someone was willing to weigh in on the pros/cons between velocity fields and the new game shelf tool for driving animation via textures. For example:

Con:
  • I don't see an easy way to export FGA from Houdini
Skifree
I too would like to know this. I can't get the workflow for ue4 particles working.
mikelyndon-sesi
This should help. https://www.sidefx.com/tutorials/exporting-vector-fields-to-ue4/ [www.sidefx.com]
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.