Doc REF:
http://www.sidefx.com/docs/unreal/_sockets.html#SocketPreAssign [www.sidefx.com]
Pre-assignement
You can pre-assign Actors to the generated socket.
This can be done by adding a string attribute named unreal_mesh_socket_actor containing the name of the actor that you want to assign to the socket. Multiple actors can be pre-assigned to a socket. This can be acheived simply by separating their names with , or ; (commas or semicolons).
The corresponding actors will automatically be attached to the sockets in Unreal upon cook.
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Ok. I linked a mesh named SM_Rock that is inside my unreal project (The standard rock that comes inside UE4 Starter Map content).
The Rock is placed in the UE4 World Outliner as SM_Rock.
But when finished cooking the .hda asset… there is no rock placed at point 0 (=ACTOR)
Also tried replacing the string SM_Rock by
StaticMesh'/Game/StarterContent/Props/SM_Rock.SM_Rock'
The Rock is placed in the UE4 World Outliner as SM_Rock