Search - User list
Full Version: Workflow for baking AO and Normal maps into UE4 Material
Root » Houdini Engine for Unreal » Workflow for baking AO and Normal maps into UE4 Material
Tomasz Kolaj
I studied UE4 Plugin materials [www.sidefx.com] and this forum and couldn't find answer what is correct workflow to create/bake ambient occlusion and normal maps for procedural generated object into UE4 as digital asset.

Can I use Bake Texture render node in Houdini Indie Limited and import asset into UE4?
How to do that? Sidefx doc isn't clear.
chrisgreb
Check out the 'Games Baker' ROP [www.sidefx.com] which is part of the game development toolset [github.com]
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Powered by DjangoBB