Games Baker ROP

The Games Baker ROP is a simplified interface for the Bake Texture ROP. 

Simplified UI
We handle all the minutia to get the baking to work, material assignments, cameras, etc, just tell us what 2 models to use and what maps you want.

Bake SOP level nodes, not only OBJ level
No need to make an empty OBJ with a simple ObjMerge node inside of it

Clean up after itself
No temporary files are left over (.rat/_C), it only keeps the files you requested

Easily bake arbitrary point attributes 
Simply choose the attribute name and suffix and we handle the rest 

You can download find it on our Github Development Branch 


COMMENTS

  • Andr1 11 months, 1 week ago  | 

    Hello, thanks for the explanation and the effort you're putting into game dev field!

    I have installed the last game dev tool from github, but I can't find both this Rop node introduced in the video and the make_loop Sop showed @GDC.
    Where can I download them from? Thanks

    • Andr1 11 months, 1 week ago  | 

      ah! I didn't notice the download location is written in the introduction! :D

      but how about the make_loop Sop? Where can I find it?

      • lkruel 11 months, 1 week ago  | 

        Hey Andr1

        The Make_Loop SOP is part of the games toolshelf in Houdini 16.

        You can learn how to enable it in this quick video https://vimeo.com/200071180

        • Andr1 11 months ago  | 

          Ah, I see it now!
          thanks a lot

  • diegogarzon 11 months, 1 week ago  | 

    Fantastic Luiz! This will save so much time.

  • powerstroke3000 11 months, 1 week ago  | 

    Please keep all the games stuff coming!!

  • RudiNieuwenhuis 11 months, 1 week ago  | 

    Thanks Luiz for all the work you're putting into this. The lack of an easy texture backing method in Houdini has bothered me for quite some time. Will definatelly check this one out, looks very promising.
    Cheers.

  • DASD 11 months ago  | 

    Great work! This is significantly better!

  • Ibtesam 10 months, 3 weeks ago  | 

    AOA bro
    can i use this for procedural baking of texture maps right in UE4 or unity, every time after changing my my procedural mesh's shape by changing parameter in UE4 or unity?
    will it also work in ue and unity if some how i attach with this with my HDA? will it bake texture autometically?

  • GaryHanna 10 months ago  | 

    It's all blank 256 exports for me despite setting the resolution to 2k/4k etc. Any ideas? Thanks.

  • bugo 8 months, 4 weeks ago  | 

    As I sent you a msg on facebook, this is fantastic man, thanks a lot for making it.

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