DASD

DASD

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Recent Forum Posts

Can you duplicate 'Edges'? March 13, 2017, 10:24 a.m.

@jsmack - yes, this was about extracting an edge into a line segment.

How to split geo on SOP-level into seperate baked meshes (in UE4 via hengine 3.0) March 12, 2017, 3:42 p.m.

Thanks a lot!
- Quick note to anybody else who might try this:
Use a pack SOP, turn on “Name Attribute”, enter a attribute name by which to separate geo, turn off “create packed fragments”. At least, that did it for me.

How to split geo on SOP-level into seperate baked meshes (in UE4 via hengine 3.0) March 12, 2017, 2:09 p.m.

So as far as I understand, what I want to happen is this:
http://www.sidefx.com/docs/hengine/struct_h_a_p_i___cook_options.html#a47a4b358bd92d4de96d8799dee102728 [sidefx.com]
HAPI_CookOptions::splitGeosByGroup
I want splitGeosByGroup (or something like it) to be active in the UE4 version of Houdini Engine.

That does not seem to be the case.

According to the docs:
http://www.sidefx.com/docs/unreal16.0/_meshes.html#MeshGeneration [sidefx.com]
SplitGeosByGroup seems to only happen for collision groups.
- Why is that?

Can I make it easily work for all types of primitive groups? (With “it”, I mean the splitGeosByGroup behaviour.)
Can I make it easily work for specific primitive groups?
Can I make it work with a special attribute?


Can I somehow change such settings from within an HDA? (The idea would be, that no matter where I run the HDA, it uses my custom settings for bakes.)