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Recent Forum Posts

Can't get GameDev games Baker to render the normal map Jan. 17, 2018, 7:56 a.m.


I attached a file to illustrate the issue. I have flat plane with simple 0 to 1 uvs and a plane with a complex carving and I want to bake out the normal map from carving to flat plane.

I don't know what I am doing wrong. Can somebody help?

Can you point instances at already existing Unreal Assets? Jan. 9, 2018, 1:43 a.m.


In Unreal in your content browser right-click on the asset then “copy reference”. Paste that into the string parameter. That should do, if everything else is set up correctly.

If you can't get it to work, I'll make a file for you.


How can I create a procedural bone rig for Houdini Engine? Dec. 6, 2017, 3:57 a.m.

Sorry for the late reply. I kinda got distracted and let it go for a while…
I did not get those bonelinks to export as actual bones when I exported via FBX, so I guess this would not do what I want. Maybe I did it wrong, though.

Do we have any new tools we could use for this, or can the be bonelink thing be made to work?