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Recent Forum Posts

Blueprint as Instance ? March 20, 2018, 6 p.m.

I imagine it would be quite useful if an HDA could place an “instance” of an existing Blueprint in the scene and manipulate its exposed parameters on placement.
Currently I do this kind of thing with Blueprints themselves, but adding this feature would make HDAs a viable alternative and allow for the creation of far more complex tools.

How do I assign my HDA with multiple material elements for Unreal to see? Feb. 28, 2018, 3:03 p.m.

I was wondering if we could maybe have a hybrid thing in the future, where we specify the material to use in Houdini and Houdini Engine at the same time.
I would imagine a method where you assign a type of shader (probably a version of the principled shader) in Houdini that has special parameters for specifying what should be used in Unreal, Maya and Unity (etc.) respectively. (With default behavior, that if no Houdini Engine override is specified, or if it cannot be found a new material is created.)

Houdini Engine for UE4 - Dig holes and tunnels into the Terrain created within Houdini.... Feb. 14, 2018, 3:39 p.m.

Np! Thanks for the link, looks interesting!