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Default PolyWire UVs Dec. 2, 2018, 6:04 p.m.

I think i might have solved all of it.

Default PolyWire UVs Nov. 30, 2018, 9:26 p.m.

Theres only one thing: I wonder why the UV Projetion has to be scaled down by the exact number of 0.2?

It has to do with the radius to length ratio of the polywire. The uvproject is in cylinder mode, so the radius is always mapped 0 to 1. The scale only affects one dimension and thereby effectively controls the stretching of the UVs along the cylinder. If you increase the radius of the tube, you need to adjust the scale.
To get it exact you just use ch(“../polywire1/radius”)*3.14159*2 for the scale. (3.14 etc. is Pi and we get this from https://en.wikipedia.org/wiki/Circumference).

I am working on a more complete solution. XD

Support for Maya sets Nov. 28, 2018, 12:26 p.m.

I am probably doing something wrong, but I cannot recreate what you are describing. I am curious about the workflow.

Either way, please do make an RFE. This should probably be looked at at the same time as the pivot input/output suggestions I made, because that also deals with multiple input objects.