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UV from Hi to Lo poly ? Sept. 27, 2018, 4:31 a.m.

Sorry, I should have paid more attention.
I think this is a valid RFE.

I also have an idea:
1. Transfer the class attrib to lowpoly
2. Run for each class on the low-poly.
In that loop, in the high-poly save the uvs of the corresponding class. Grow the size of the patch of the corresponding class on the high-poly mesh.
Redo the UVs for that grown area. Restore the saved uv positions for the class.
Relax the resulting island, but keep the original UVs in place.
Isolate that new bigger UV island (by deleting everything else).
Transfer UVs from that bigger UV island.

Something along those lines.

UV from Hi to Lo poly ? Sept. 26, 2018, 3:26 a.m.

If I remember this right, I also had these seams and could not get rid of them. Have you tried to just combine the rocks with booleans?

GLTF 2.0 file format Sept. 26, 2018, 3:01 a.m.

What's interesting is, you can now post gtlf files straight to facebook. You know you want the attention. XD

https://developers.facebook.com/docs/sharing/3d-posts/?hc_location=ufi [developers.facebook.com]