So as far as I understand, what I want to happen is this: http://www.sidefx.com/docs/hengine/struct_h_a_p_i___cook_options.html#a47a4b358bd92d4de96d8799dee102728
I want splitGeosByGroup (or something like it) to be active in the UE4 version of Houdini Engine.
That does not seem to be the case.
According to the docs: http://www.sidefx.com/docs/unreal16.0/_meshes.html#MeshGeneration
SplitGeosByGroup seems to only happen for collision groups.
- Why is that? Can I make it easily work for all types of primitive groups?
(With “it”, I mean the splitGeosByGroup behaviour.) Can I make it easily work for specific primitive groups?
Can I make it work with a special attribute?
Can I somehow change such settings from within an HDA? (The idea would be, that no matter where I run the HDA, it uses my custom settings for bakes.)