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Technical Discussion » How do I precompile VEX (Sop Wrangle) code?
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- DASD
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I had a look at this before and I didn't see what I was looking for. Maybe it's because I don't know what exactly I am looking for there. Could you please point me at some specific command(s)? Of course, a very basic example would be even better.
Technical Discussion » How do I precompile VEX (Sop Wrangle) code?
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- DASD
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I have some big sop level vex wrangle nodes and they are fast to compute, but take relatively long to compile, which affects scene loading times etc.
What's the fastest (and simplest) way to save and load a compiled version of the wrangle code? (Would it even make a difference?)
Also how do I best embed those files in an HDA?
What's the fastest (and simplest) way to save and load a compiled version of the wrangle code? (Would it even make a difference?)
Also how do I best embed those files in an HDA?
Edited by DASD - Dec. 21, 2021 17:32:36
SideFX Labs Tech Art Challenge 2021 » WIP - Overgrown Roots - [Game Art]
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- DASD
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SideFX Labs Tech Art Challenge 2021 » WIP - Trim Decals Generator [ Game Art ]
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- DASD
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Houdini Engine for Maya » Procedural Textures to Maya
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- DASD
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I came across this by looking for a related issue. What blows my mind is the setup of the material and the spare parameters on it. How exactly does that work? Via parameter tags and standard parameter names? What am I even looking at? XD
Is there a masterclass or anything that explains how and why it was set up the way it is? Where can I learn about this dark magic?
Is there a masterclass or anything that explains how and why it was set up the way it is? Where can I learn about this dark magic?
3rd Party » Bezier curve editor
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- DASD
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Technical Discussion » Shelf tools in HDA version update issue
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- DASD
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rafal
The problem is that you end up with two shelf tools that have the same name. And in Houdini session only one tool of a given name can be active.
Thanks, now I understand what is going wrong.
But I would expect that in case of conflict, it would use the tool of the current HDA. Because that behavior would automatically “deprecate” the outdated tools.
As a “fix”, I deleted the tools from the older HDA version.
Houdini Lounge » Naiad theme for H16 (Circular nodes - one shape to rule them all)
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- DASD
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The tool by bjs is still the best way to do this, amazing work!
Has anyone figured out how to embed custom node shapes in an HDA?
I added the json in the extra files section and am trying the following code in the OnCreated script:
But it seems to be the wrong syntax. It seems to work for something like:
node.setUserData(“nodeshape”, “bulge_down”)
Has anyone figured out how to embed custom node shapes in an HDA?
I added the json in the extra files section and am trying the following code in the OnCreated script:
node = kwargs['node'] node.setUserData("nodeshape", "opdef:/DS::Sop/my_node::2.0?myShape")
But it seems to be the wrong syntax. It seems to work for something like:
node.setUserData(“nodeshape”, “bulge_down”)
Edited by DASD - Sept. 18, 2020 06:45:00
Technical Discussion » Shelf tools in HDA version update issue
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- DASD
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In my HDA, in the Interactive tab under ShelfTools,
I put a bunch of scripts that generate variations of the same HDA in the TAB menu.

So I have one tool and you can basically get a preset version of it straight from the TAB menu. And it can be looked up by the name of the preset. That's all good and it works. The issue arises, when I try to update the version of this HDA.

I have the same HDA with the same script, name and namespace and incremented version suffix. But I get the old version from the TAB menu, when I use the generated labels.
The TAB menu just keeps using the scripts from the older version. (I verified that by modifying the older version and observing the change.) When I delete the scripts in the older version, the TAB menu scripts use the newer version. Is this a bug, or am doing something wrong?
I put a bunch of scripts that generate variations of the same HDA in the TAB menu.
So I have one tool and you can basically get a preset version of it straight from the TAB menu. And it can be looked up by the name of the preset. That's all good and it works. The issue arises, when I try to update the version of this HDA.
I have the same HDA with the same script, name and namespace and incremented version suffix. But I get the old version from the TAB menu, when I use the generated labels.
The TAB menu just keeps using the scripts from the older version. (I verified that by modifying the older version and observing the change.) When I delete the scripts in the older version, the TAB menu scripts use the newer version. Is this a bug, or am doing something wrong?
HOULY Daily Challenge » Iron Man Challenge
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- DASD
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What can I say that has not been said already?!
To recap:
- Great organization, big props to our organizers!
- Fantastic entries, big props to our amazing artists!
- Great learning opportunity!
On a personal note:
I think a whole month is just too crazy. I had life, family and work to deal with and it was altogether too much. I almost missed the last day, because I fell asleep from exhaustion…
I would prefer one theme over one weekend, every month or so. Something a bit more manageable.
I would also require hip file inclusion on submission. XD
There is also a significant bias towards pretty pictures versus tool demos. So I think those should be separate categories and judged differently.
To recap:
- Great organization, big props to our organizers!
- Fantastic entries, big props to our amazing artists!
- Great learning opportunity!
On a personal note:
I think a whole month is just too crazy. I had life, family and work to deal with and it was altogether too much. I almost missed the last day, because I fell asleep from exhaustion…
I would prefer one theme over one weekend, every month or so. Something a bit more manageable.
I would also require hip file inclusion on submission. XD
There is also a significant bias towards pretty pictures versus tool demos. So I think those should be separate categories and judged differently.
HOULY Daily Challenge » Day 31 | Materials: Incandescent
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- DASD
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Keep the fire going.
Amazing showing from everyone throughout the month. I don't know about everyone else, but for me this was a very humbling experience in which I discovered a lot of things I still have to learn and improve.
Amazing showing from everyone throughout the month. I don't know about everyone else, but for me this was a very humbling experience in which I discovered a lot of things I still have to learn and improve.
HOULY Daily Challenge » Day 30 | Materials: Rough
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- DASD
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HOULY Daily Challenge » Day 29 | Materials: Silky
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- DASD
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HOULY Daily Challenge » Day 28 | Materials: Noise
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- DASD
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HOULY Daily Challenge » Day 27 | Materials: Translucent
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- DASD
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As usual, rending was the worst. XD
Eventually gave up on Mantra and went with karma screenshot… Next time I'll go for karma from the start and try to increase the quality there.
Eventually gave up on Mantra and went with karma screenshot… Next time I'll go for karma from the start and try to increase the quality there.
HOULY Daily Challenge » Day 26 | Materials: Metallic
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- DASD
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HOULY Daily Challenge » Day 25 | Worlds: Underground
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- DASD
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I ended up making a very nice intersection analysis tool for the curves, but used only a part of its ability.
HOULY Daily Challenge » Day 24 | Worlds: Ancient
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- DASD
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HOULY Daily Challenge » Day 23 | Worlds: Waterway
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- DASD
- 452 posts
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HOULY Daily Challenge » Day 22 | Worlds: Sky
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- DASD
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