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kemijo
Moving these questions from another forum to a more appropriate place.

Will Engine geo export properly from Unity when building a game for iOS/Android etc? Do they need to be baked first, or are they automatically baked during build?

Also, I know that 3D colliders can be created using the group name, but is there any way to create 2D colliders (box, edge, area effectors, triggers, etc) as well? What about textured 2D sprite cards, etc? Creating sprites cards with sprite atlases and colliders procedurally would be really cool. Are these (or will these be) supported?

Thanks for any help!
Olaf Finkbeiner
Hi
too many questions in one post maybe….

Have you seen this: https://www.sidefx.com/tutorials/game-development-toolset-overview/ [www.sidefx.com]

links also to this for imposter textures:
https://www.sidefx.com/tutorials/generating-impostor-textures/ [www.sidefx.com]

greetings

Olaf
seelan
kemijo
Will Engine geo export properly from Unity when building a game for iOS/Android etc? Do they need to be baked first, or are they automatically baked during build?

When you cook the HDA in Unity, it generates mesh output, which you can use as is in game without needing to bake. There isn't much different between baking if on mobile vs. non-mobile.

kemijo
Also, I know that 3D colliders can be created using the group name, but is there any way to create 2D colliders (box, edge, area effectors, triggers, etc) as well? What about textured 2D sprite cards, etc? Creating sprites cards with sprite atlases and colliders procedurally would be really cool. Are these (or will these be) supported?

Thanks for any help!

Olaf has given a great answer of recommending imposter textures, as well as the other vertex animation textures tools.

Currently we don't support 2D colliders via the Houdini Engine. Though you can probably use 3D colliders and flatten the Z?
kemijo
Fantastic, thanks for pointing me to that Olaf, and thanks for the clarification seelanv. And yes, perhaps too many questions at the same time, but you guys managed to answer them all
Jeppera
kemijo
is there any way to create 2D colliders (box, edge, area effectors, triggers, etc) as well? What about textured 2D sprite cards, etc?
I am also here for the same query because while playing this 2D mini militia game I got and Idea to make my own first 2D game... But now I am stuck on the same situation.
Jeppera
mini militia application info I got from here https://mini-miltiia.com [mini-miltiia.com]
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