Moving these questions from another forum to a more appropriate place.
Will Engine geo export properly from Unity when building a game for iOS/Android etc? Do they need to be baked first, or are they automatically baked during build?
Also, I know that 3D colliders can be created using the group name, but is there any way to create 2D colliders (box, edge, area effectors, triggers, etc) as well? What about textured 2D sprite cards, etc? Creating sprites cards with sprite atlases and colliders procedurally would be really cool. Are these (or will these be) supported?
Thanks for any help!