Engine assets in iOS/Android games?

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Moving these questions from another forum to a more appropriate place.

Will Engine geo export properly from Unity when building a game for iOS/Android etc? Do they need to be baked first, or are they automatically baked during build?

Also, I know that 3D colliders can be created using the group name, but is there any way to create 2D colliders (box, edge, area effectors, triggers, etc) as well? What about textured 2D sprite cards, etc? Creating sprites cards with sprite atlases and colliders procedurally would be really cool. Are these (or will these be) supported?

Thanks for any help!
Edited by kemijo - March 1, 2018 01:04:00
/ken_jones/$: _
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Hi
too many questions in one post maybe….

Have you seen this: https://www.sidefx.com/tutorials/game-development-toolset-overview/ [www.sidefx.com]

links also to this for imposter textures:
https://www.sidefx.com/tutorials/generating-impostor-textures/ [www.sidefx.com]

greetings

Olaf
Edited by Olaf Finkbeiner - March 1, 2018 09:57:02
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kemijo
Will Engine geo export properly from Unity when building a game for iOS/Android etc? Do they need to be baked first, or are they automatically baked during build?

When you cook the HDA in Unity, it generates mesh output, which you can use as is in game without needing to bake. There isn't much different between baking if on mobile vs. non-mobile.

kemijo
Also, I know that 3D colliders can be created using the group name, but is there any way to create 2D colliders (box, edge, area effectors, triggers, etc) as well? What about textured 2D sprite cards, etc? Creating sprites cards with sprite atlases and colliders procedurally would be really cool. Are these (or will these be) supported?

Thanks for any help!

Olaf has given a great answer of recommending imposter textures, as well as the other vertex animation textures tools.

Currently we don't support 2D colliders via the Houdini Engine. Though you can probably use 3D colliders and flatten the Z?
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Fantastic, thanks for pointing me to that Olaf, and thanks for the clarification seelanv. And yes, perhaps too many questions at the same time, but you guys managed to answer them all
/ken_jones/$: _
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