Seelan Vamatheva


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Recent Forum Posts

make "prefab" out of hda instances / make hda type parameters presets Dec. 13, 2018, 6:27 p.m.

The plugin doesn't support creating prefabs of the HDA instances themselves. Its not meant to work that way, but rather it can act similar to a prefab by being able to bake out or bake update.

Anyway, what you want is the Save HDA Preset and Load HDA Preset buttons inside the Asset Options. These save the HDAs parameters and input paths to a file that can be loaded back into another HDA instance.

Note that those presets are different from Unity's new preset system. The plugin's preset system was implemented before Unity added support for presets to components.

Confused ahout several meshes getting generated in unity when HDA only has one geo output. Dec. 12, 2018, 6:43 a.m.

That is your instance source object (if you are using instances / packed primitives). Think of it as an intermediate object for quick instancing, and will get removed at build time since its under HDA_Data. Or when you bake it out.

Custom Input Scripts Dec. 7, 2018, 2:27 p.m.

You won't be able to use the plugin with Apprentice. You'll need at least Houdini Engine Indie.

Yes if you have a commercial license, you can save the HIP file and open it in Houdini to see the state of the HDAs in the current session. There is code in HEU_SessionManager::OpenSessionInHoudini that does this.