Seelan Vamatheva


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Debugging the Unity Houdini engine Oct. 17, 2018, 10:13 a.m.

That was the old deprecated version of the plugin. I've made the new repo public now and it replaces the old one, so same location as before: []

I'd recommend re-cloning the above repo, then follow the instructions on that page to get it working. The repo is currently one version ahead of our daily build of Houdini, so in order to get it working with today's build (H16.5.627), you can edit Plugins/HoudiniEngineUnity/Scripts/HEU_HoudiniVersion.cs to change HOUDINI_MAJOR, HOUDINI_MINOR, and HOUDINI_BUILD, as well as HOUDINI_ENGINE_API if needed. Or you can wait for tomorrow's build.

Houdini Engine for Unity - New version released! Oct. 11, 2018, 7:16 a.m.

Setting up your development environment: []

Setting up your development environment for the plugin using .env file (using assets from outside the Unity project) Oct. 11, 2018, 7:15 a.m.

As of Houdini 17.0.360, and 16.5.614, support for environment mapping for asset paths outside the project (Assets/) folder has been added.

A list of key-value pairs can be set in unity_houdini.env starting with HEU_ENVPATH_ prefix. (e.g. HEU_ENVPATH_PROJECT=C:\project\hdas)

These are then checked on every asset file load and the stored path for asset file is remapped to the key part of the pair. (e.g. assetPath=$HEU_ENVPATH_PROJECT\tree.hda)

The environment mapped paths are displayed in Plugin Settings. The path to unity_houdini.env file is now set relative to Assets/ folder.

More information in the docs here: []