Seelan Vamatheva


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Recent Forum Posts

Output an Asset's Parameter List and the Parameters' Data Feb. 20, 2019, 3:25 p.m.

There isn't a better way yet, but I'll add in the following function soon:
public List<HEU_ParameterData> GetParameters()
    return _parameterList;

For now, you can just add that locally to HEU_Parameters.cs. Then remove it once the plugin has it.

Multiple mesh in a single HDA - Unity Feb. 20, 2019, 3:21 p.m.

Make the HDA a subnet, and create a geometry object for each separate mesh, then place an object merge inside each one, and use group to filter out the mesh you want.

Split geos by group needed Feb. 4, 2019, 8:56 p.m.

The curve points problem is probably due to your having a non-english locale for your OS, probably spanish? If so, this is caused by how .Net 4.x parses strings when the OS is set to a locale such as Spanish or other locales that parse decimals as commas.
The plugin has a fix for this but it might not be enabled. Could you check that the Plugin Settings window has Set Current Thread To Invariant Culture enabled?
Then in Unity Player Settings, make sure that the Api Compatibility Level is set to .Net 4.x. If you open up HEU_PluginStorage:etCurrentCulture, the code in there should be enabled if you are using .Net 4.x.