Seelan Vamatheva


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Recent Forum Posts

About LOD and Mesh Collider components!! Jan. 14, 2020, 9:27 a.m.

I don't believe it is possible to just have lod0 with collider. You might be able to write a callback script that can move the component from the parent to the lod0 gameobject: []

LOOKING FOR HELP ->CookError: Failed to connect to MQ server Jan. 14, 2020, 9:20 a.m.

The error says that the local machine is failing to connect to the MQ server running on the Deadline worker machine at port 57503. This is usually an issue with a firewall between the 2 machines, so if you are using a firewall, try opening one of the available ports for TCP communication. Then on the TOP Deadline scheduler node, enable the Relay Port option under Message Queue parm section, and set the value to the port you opened.

There might also be a DNS issue, in which case, you can try enabling ‘Use IP Address for PDGMQ’ option under Deadline parms section on the TOP Deadline node

Issues getting deadline scheduler running Jan. 9, 2020, 2:47 p.m.

That error is coming from Deadline's command though so we don't have control over that really, but propagate it up to you. Perhaps you can suggest it to Thinkbox