Olaf Finkbeiner

Olaf Finkbeiner

About Me

Expertise
CG Supervisor
Location
Germany
Website

Connect

My Tutorials

obj-image Intermediate
Ammonidea Procedural Organic Modelling
obj-image Beginner
HDAs | The very basics
obj-image Beginner
Programming Languages
obj-image Beginner
Nodes and Proceduralism
obj-image Beginner
Edit Parameter Interface
obj-image Beginner
Parameter Reference to Align Geometry

Recent Forum Posts

WIP - venetian blind - jalousie [Houdini Utility] Oct. 6, 2021, 2:06 p.m.

i ran out of time and the hda i send in was without help and icon.
I also did not send in the HDA that was modified for UE (i forgot).

To start with i made an icon:

Best Game Art Asset Entries Sept. 30, 2021, 2:52 p.m.

Jalousie or Venetian Blind HDA

This is a fully procedural modelled and fully functional venetian blind hda.

functions:

open, close and tilt
I have also experimented with handles to adjust the width in UnrealEngine as you can see in the short clip.

procedural modelling all this can be adjusted:

number of slats (length of blind)
position of the strings
width of the blind
etc.

concept:
This HDA creates all parts packed, with orient attributes, so you can easily replace them with custom objects the way you want them modelled. Be it for a rbd destruction or a low poly game asset. To instance millions of slats. Or for a funky mograf effect.

The main use case is maybe archviz, but i think games like “Hitman” or “Cyberpunk2077” for example could also do with venetian blinds. And obviously venetian blinds also blow up nicely! And they drop nice shadows.

OUTLOOK:
I plan to “sell” this in the UE Marketplace…


https://youtu.be/hVFARayuFUU [youtu.be]

WIP - venetian blind - jalousie [Houdini Utility] Aug. 31, 2021, 11:07 a.m.

I just set the category to as it is not about aesthetics and apparently game assets are judged on that.