Hi all,
right off the bat - i did take a lot of time searching into this on forums and online. I figured it might as well be best to just ask here.
What is the current state of doing your own game shaders and materials in Houdini (think Unreal Material Editor, Shader Forge, Shader FX and so on)
With the game tools constantly improving i am wondering if this is something that could be done in Houdini!
The first thing that came to my mind where some UV animated/distorted Shaders that drive VFX. Will post example at the bottom.
I know 90% of the nodes (math and such) are already there but i think there is nothing like a panner or rotate node if i am not mistaken.
I have pretty much found nothing in regards to that online - but i figure it would be a great combo with Houdinis existing toolset!
Would some of the devs be so kind and maybe give a little overview, maybe even on what is to come?
A broad overview of what i had in mind - especially in terms of material building:
https://youtu.be/wFakil7JGq0 [youtu.be]
I hope i got across what i mean
All the best!