Currently, I have some hython scripts that perform some geometric processes in non-graphical mode. The scripts use the hou module to open a hip file, set some parameter values, and cook one of the nodes. It all works fine using normal houdini in non-graphical mode.
My question, can I also use houdini engine to execute these scripts?
Currently, I see docs for all the engine plugins, (unreal, maya, etc). I also see docs for the houdini engine hapi c api. But I don't see any docs for stand alone houdini engine. (Is there even such a thing?)
I also see here
https://www.sidefx.com/faq/license-acquisition/ [www.sidefx.com]
- Product Name: Houdini Engine
- Keystring Name: Houdini-Engine
- Executable Name(s): hbatch,hython
I think this means that when I execute hython at the bash shell, hserver will ask for a Houdini-Engine license. Is that right?