Hello,
I have created an HDA of a terrain and some scattered points that contain primitives. Everything loads up nicely in UE4. I see the object scale variation created by the scatter node reflected in UE4. I also know about the ability to create additional instances using the Instanced Inputs in UE4 to create even more variation among the instances. But is it possible to control a single mesh/point in UE4? Or are these packed instances forever bound to each other? My goal is to get the general layout of all these scattered objects in Houdini…but then be able to nudge and fine tune the position and scale in UE4.