Hey guys,
I like the tool and I'm trying to make something that is ready for game production with the building generator tool.
QUESTION: I wonder if that is possible to replace a singled out column/row of the building with a specified building block?
The only way I see to achieve this is to use volume overrides which I would generate as well on top of the generated building, but that creates those two extra polygons for the side slops
Extra problem is that with the current set up the only option I see to make wall texture without seams - is to use world projection in the game engine, which is not always desirable.