Hello all,
I created a simple fluid sim which I am trying to bring over to UE4. Everything is setup correctly as far as I can tell. I followed this tutorial: https://www.sidefx.com/tutorials/game-tools-vertex-animation-textures/?collection=50 [www.sidefx.com]
However my object seems to have half of the faces missing for some reason (see image below)
I have full precision UVs enabled as well per the tutorials suggestion, running UE4 4.22 and Houdini 17.5