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Sirvoxelot
not sure if this is the place to request this, but I'll post it anyways

https://www.bilibili.com/video/av15432000/ [www.bilibili.com]
I saw this really cool video for hans goddard's learning deformation tool

so I'm posting this as a suggestion to the game tools developers for AAA quality rig exports for realtime VR or game engine friendly rigs

I'm imagining 2 inputs of a skeletal mesh fbx range of motion animation and a corresponding a muscle/blend shape pose cache that matches the fbx.

then the output would spit out an fbx with weighted bones and animation for the range of motion clips would be enough to transfer it
to maya or max
pezetko
Look at Skinning Converter from Game Tools: https://www.sidefx.com/tutorials/game-tools-skinning-converter/ [www.sidefx.com]
Sirvoxelot
I’ve seen that and tested it a few times, but it seemed like it made its own bones and weights, I wasn’t clear on how to feed it a pre-weighted bone rig from fbx

Still pretty awesome though
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