not sure if this is the place to request this, but I'll post it anyways
https://www.bilibili.com/video/av15432000/ [www.bilibili.com]
I saw this really cool video for hans goddard's learning deformation tool
so I'm posting this as a suggestion to the game tools developers for AAA quality rig exports for realtime VR or game engine friendly rigs
I'm imagining 2 inputs of a skeletal mesh fbx range of motion animation and a corresponding a muscle/blend shape pose cache that matches the fbx.
then the output would spit out an fbx with weighted bones and animation for the range of motion clips would be enough to transfer it
to maya or max
realtime rigging suggestion
2189 2 1- Sirvoxelot
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- pezetko
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Look at Skinning Converter from Game Tools: https://www.sidefx.com/tutorials/game-tools-skinning-converter/ [www.sidefx.com]
- Sirvoxelot
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