Eugene Flormata

Sirvoxelot

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How to export groom attributes to Unreal? March 7, 2022, 9:27 p.m.

oh nevermind,maybe it was an update, but now when i export the groom into UE, it seems like it imports fine with guides and strands, but it seems like the strands actually shifts position a bit

How to export groom attributes to Unreal? March 4, 2022, 1:17 a.m.

MaiAo
Have you tried Labs Unreal Groom Export SOP? It's new. Came out last week.
is there a reference file for this? I tried exporting with the unreal groom for UE5preview1 but I have to reimport and translate before exporting another ABC to make it import aligned correctly to the fbx in UE5. If I try to use UE5's import rotation it doesn't update, and if I use the translation in the UEgroom export, it looks like it's not rotating correctly. I'm also not sure how to properly pipe in the groom from the guides. I can get it in and match the fbx 1:1 if all the hair is guides though.

houdini 19.0.547
with labs 19.0.531

Imported FBX keyframes March 4, 2022, 1:11 a.m.

you can try the labs fbx character import
and pipe all 3 of the ports to a joint deform