Eugene Flormata
Sirvoxelot
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Recent Forum Posts
How to export groom attributes to Unreal? March 7, 2022, 9:27 p.m.
oh nevermind,maybe it was an update, but now when i export the groom into UE, it seems like it imports fine with guides and strands, but it seems like the strands actually shifts position a bit
How to export groom attributes to Unreal? March 4, 2022, 1:17 a.m.
MaiAois there a reference file for this? I tried exporting with the unreal groom for UE5preview1 but I have to reimport and translate before exporting another ABC to make it import aligned correctly to the fbx in UE5. If I try to use UE5's import rotation it doesn't update, and if I use the translation in the UEgroom export, it looks like it's not rotating correctly. I'm also not sure how to properly pipe in the groom from the guides. I can get it in and match the fbx 1:1 if all the hair is guides though.
Have you tried Labs Unreal Groom Export SOP? It's new. Came out last week.
houdini 19.0.547
with labs 19.0.531
Imported FBX keyframes March 4, 2022, 1:11 a.m.
you can try the labs fbx character import
and pipe all 3 of the ports to a joint deform
and pipe all 3 of the ports to a joint deform