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NotSure
Hello,
Exploring the world of CSV's from Houdini in Niagara. Is there a way to load PopNet's or forces into Niagara via CSV?
mikelyndon-sesi
Can you expand on what you want to do with forces?

Writing particle sims to csv is possible as long as you set the time and life attributes correctly. Have a look at the interpolate example for how to do that.
NotSure
Thanks so much for your response! Without a wall of text, I just want to use forces/velocity(everything from fluid sims to curl noise to the normal pop forces) to control and art direct particles in Niagara.
And forgive me, could you point me to where I can find that interpolate example? Thanks again!
mikelyndon-sesi
Here you go, https://www.sidefx.com/forum/topic/56573/ [www.sidefx.com]
NotSure
Thanks for your reply. Pouring over your videos, I was not able to figure out how to get CSV's into UE4. When I import a CSV, I get a dialog asking to “Import As” and “Choose DataTable Row Type” From your example I didn't see this dialog. How do I import a CSV in a way UE4 knows it's a Houdini CSV?
NotSure
Still looking into how to import a CSV and I'm unable to find anything. Could someone point me to how to import CSV's? I'd greatly appreciate the help.
Thanks!
mikelyndon-sesi
I think you just need to rename the file extension to “hcsv”.
NotSure
That did it thank you!
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