NotSure
Sept. 18, 2019 15:49:28
Hello,
Exploring the world of CSV's from Houdini in Niagara. Is there a way to load PopNet's or forces into Niagara via CSV?
mikelyndon-sesi
Sept. 18, 2019 17:15:21
Can you expand on what you want to do with forces?
Writing particle sims to csv is possible as long as you set the time and life attributes correctly. Have a look at the interpolate example for how to do that.
NotSure
Sept. 18, 2019 20:03:13
Thanks so much for your response! Without a wall of text, I just want to use forces/velocity(everything from fluid sims to curl noise to the normal pop forces) to control and art direct particles in Niagara.
And forgive me, could you point me to where I can find that interpolate example? Thanks again!
mikelyndon-sesi
Sept. 18, 2019 20:24:10
NotSure
Sept. 24, 2019 14:40:15
Thanks for your reply. Pouring over your videos, I was not able to figure out how to get CSV's into UE4. When I import a CSV, I get a dialog asking to “Import As” and “Choose DataTable Row Type” From your example I didn't see this dialog. How do I import a CSV in a way UE4 knows it's a Houdini CSV?
NotSure
Sept. 25, 2019 16:47:35
Still looking into how to import a CSV and I'm unable to find anything. Could someone point me to how to import CSV's? I'd greatly appreciate the help.
Thanks!
mikelyndon-sesi
Sept. 25, 2019 17:04:25
I think you just need to rename the file extension to “hcsv”.
NotSure
Sept. 30, 2019 14:17:03
That did it thank you!