Hello Guys!
I am new to Houdini and i have a question, that the teacher of the course i am doing can not answer.
https://www.youtube.com/watch?v=1XgJ1oHBCn0 [www.youtube.com]
I am making this procedural race track in Houdini to use in Unreal. I wanted to try exporting and using this into Maya. Because at work we mainly use Maya, but when i use the HDA, into Maya i loose all the curve properties to modify the “race track”.
I am using Houdini 17.5.258 with Maya 2018.
I know this pipe Line its possible to use because we used to have a Houdini guy that made tools for us. One time he made me one that would generate stairs along a curve and i was able to modify the curve and the geo would update along that.
Do you guys know any tutorial that can teach me how to solve or do this?