I am working on a workflow to process a lot of assets, and push them inside a Database along with a lot of informations.
Latetly I have been working on a scene with around 500 kitbash assets. I did some cleaning, put everyone to the center of the scene, and finally added several attributes that would help me build the ID card of every assets inside the DataBase.
All attributes are on the primitives.
On the TOPS side part, I am using a ‘geometry import’ to get the geos from SOPS to process those.
So far so good, the geometry TOPS node create my 500 work items corresponding to my 500 assets thanks the class attribute I used as Piece Attribute.
I can also see that in my node info dialog that all my primitives attributes are there.
This is here were I am stuck, I can't seem to find a way to read any values from those primitives attributes.
For example for each work item/asset process inside TOPS I'd like to get the ‘tags’ attribute value to use it in a python script node.
I've tried to dive inside python methods to get to it but I didn't manage to find a solution.
I'd like to know if any of you ever came across that problem ?
What is the proper way to work with geometry attributes inside TOPS ?
Thanks for any help you can provide,