Hi! My work for HOULY DAILY CHALLENGE! First experience of compositing in Houdini
Aleckb
July 1, 2020 17:04:31
Procedurally generated rocks shaded through tri-planar projection
liamclisham
July 1, 2020 17:07:48
Here's mine for the day:
JereP
July 1, 2020 17:08:19
Hi everyone, here is my artwork for earth topic.
CoconutOctopus
July 1, 2020 17:13:27
Only had an hour after work to play, was hoping to get some tiny cities and jetties going but I promised myself I'd submit regardless of quality
no_aovs
July 1, 2020 17:14:37
So here is my entry. Nothing crazy, but nice to play around with and use as little time as possible. In the end it took me around 2 hours to complete.
florianP23
July 1, 2020 17:26:04
Hello everyone ! here is my entry for this first day hope you will like it ! I wanted to make a reference to earth masters in “the last airbender” I add a character just to have an idea of the reference tempo for the ground fx
Very quick terrain. Trying to work fast before I second guess my self into working on small details for 5 hours.
All 3 images use the same nodes but have a different low point in the terrain. The initial shape of the mountains is created in normal geometry so I can control them more, the rest is good old height fields.
BrianHanke
July 1, 2020 17:32:51
Inspired by the alchemical symbol for earth. Created in Houdini 18.0.499. Rendered in Octane 2020.1.
mihailvrode
July 1, 2020 17:40:11
cartoon the matrix
Partikel
July 1, 2020 17:40:24
I'm more used to making things show up in Frames per second, but this challenge could be a good chance to learn a bit more about the other side of rendering. Here's a piece of Earth!
olinone
July 1, 2020 17:48:25
Day 1 - Earth
bricecrv
July 1, 2020 17:53:48
Hi, my render !
manas16
July 1, 2020 18:00:28
HOULY Daily Challenge Day 1 Earth
pavelkh
July 1, 2020 18:02:22
My entry
Emomilol1213
July 1, 2020 18:16:37
Been ages since I've used offline renderers and not realtime. Anyway, here's my proof that the Earth is flat.
AslakKS
July 1, 2020 18:18:03
Well this is fun. Made a rock generator of sorts. Using a feedback loop mainly using noise and the labs mesh sharpen + remeshing each step. Created a “tool” that straightens the mesh based on the point position of the minimum and max Y point.
steafancollins
July 1, 2020 18:19:35
Hi guys, new to Houdini and thought I'd attempt some of the challenge. I've rendered this in Substance as I don't have a clue how to do it in Houdini yet, my textures don't show..
Henry Medhurst
July 1, 2020 18:23:16
Day one submission! Really intimidated by the competition! Love this community
jjerome
July 1, 2020 18:26:34
Hi !
Here is my contribution for today !
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