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evilpikmin
Hi all, I must have my terminology incorrect because I cant find a solution online. I'm (almost) sure I've seen a video of someone distributing objects with Houdini engine and then somehow activating physics to drop them into place. Can anyone point me in the right direction? Was it a dream?

Thanks in advance
bobcober
Physics Painter perhaps?

https://www.sidefx.com/tutorials/game-tools-physics-painter/ [www.sidefx.com]

Solaris also supports similar physics layout behavior

https://www.youtube.com/watch?v=JZbNyWw4nHw [www.youtube.com]
evilpikmin
Yes that’s what I’m thinking of, but inside unreal. Could I scatter Houdini objects onto ue4 static meshes somehow?
Thanks for the response
bobcober
So it all depends what you are trying to do.

One approach might be to scatter various meshes in Houdini and simulate them in a DOP network, then output them to the UE plugin as instances. (You could also import the ground collision into houdini if needed.)

Simon has a great video on Youtube describing the instancing workflow:

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