Hi all, I must have my terminology incorrect because I cant find a solution online. I'm (almost) sure I've seen a video of someone distributing objects with Houdini engine and then somehow activating physics to drop them into place. Can anyone point me in the right direction? Was it a dream?
Thanks in advance
Using physics to place assets in ue4
1759 3 1- evilpikmin
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- bobcober
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Physics Painter perhaps?
https://www.sidefx.com/tutorials/game-tools-physics-painter/ [www.sidefx.com]
Solaris also supports similar physics layout behavior
https://www.youtube.com/watch?v=JZbNyWw4nHw [www.youtube.com]
https://www.sidefx.com/tutorials/game-tools-physics-painter/ [www.sidefx.com]
Solaris also supports similar physics layout behavior
https://www.youtube.com/watch?v=JZbNyWw4nHw [www.youtube.com]
- evilpikmin
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- bobcober
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So it all depends what you are trying to do.
One approach might be to scatter various meshes in Houdini and simulate them in a DOP network, then output them to the UE plugin as instances. (You could also import the ground collision into houdini if needed.)
Simon has a great video on Youtube describing the instancing workflow:
One approach might be to scatter various meshes in Houdini and simulate them in a DOP network, then output them to the UE plugin as instances. (You could also import the ground collision into houdini if needed.)
Simon has a great video on Youtube describing the instancing workflow:
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