Robert Cober


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Recent Forum Posts

Issue Exporting Skeletal Mesh to Unreal Nov. 3, 2018, 11:38 a.m.

The FBX exporter seems to add an additional bone (for the object node) below the root bone …

This makes it impossible to import into unreal and use the existing epic mannequin.

Is there a way to prevent the exporter from creating a bone for the obj node?

Has anyone exported characters for use in Unreal?

Thanks for any help

Enable Cooking on Handle Change Aug. 16, 2018, 8:06 p.m.

Latest daily fixed it (565)

Thanks :-)

Enable Cooking on Handle Change Aug. 16, 2018, 3:01 p.m.

I have to manually click Rebuild Asset in order for changes to handle position to be reflected.

(BTW - In order to get handle to appear, I had to check “Show Parm in Main & Tool Dialogs” )

In UE, I have “transform change triggers cooks” checked.

But moving handle or even entire asset does not cook - only Rebuild Asset seems to work.

Recook Asset does not seem to work at all?

Thanks for any help