Robert Cober

bobcober

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Recent Forum Posts

Problems exporting vertex animation + mesh using VAT to UE4 July 22, 2021, 12:09 p.m.

Make sure you add the required attributes on the rbdbulletsolver.

Eg on the Advanced tab, add P pivot orient and check the Transfer to Geometry box

Runtime error in packaged build, can't find Houdini module July 10, 2021, 8:46 p.m.

The easiest way to use the plugin is probably to grab the prebuilt binaries off of github: https://github.com/sideeffects/HoudiniEngineForUnreal-v2/releases [github.com]


Make sure to grab the version that matches the version of Unreal you are using.

You can install the plugin either directly in the engine folder (in "Engine/Plugins/Runtime/HoudiniEngine") or in your project folder (in "Plugins/Runtime/HoudiniEngine").

Installing the plugin
Download the pre-built binaries of the plugin in the "Releases" section of this repository.

Extract the "HoudiniEngine" folder in the release to the "Plugins/Runtime" folder of Unreal. You can install the plugin either directly in the engine folder (in "Engine/Plugins/Runtime/HoudiniEngine") or in your project folder (in "Plugins/Runtime/HoudiniEngine").

Start Unreal Engine, open the Plug-ins menu and make sure to enable the HoudiniEngine v2 plug-in (in the Rendering section). Restart UE4 if you had to enable it.

To confirm that the plug-in has been successfully installed and enabled, you can check that the editor main menu bar now has a new "Houdini Engine" menu, between "Edit" and "Window".

Workflow Question June 14, 2021, 12:32 a.m.

So the general workflow is to use the HDA in UE to bake assets out to disk. These assets are then handled as any other asset - added to source control, packaged in a cooked game, etc...

The HDAs themselves can also be added to source control to be distributed to other team members. (Not to be used at runtime or distributed with game).