Search - User list
Full Version: TOPs in 18.5 doesn't seem work correctly
Root » PDG/TOPs » TOPs in 18.5 doesn't seem work correctly
Lukas Chovanec
Hi,

Recently I started work with tops and went through all the tutorials and documentation for that topic. In our project we are planning to use it for real time large procedural environments (Houdini engine) and heavy time consuming tasks.. One of the promising features of PDG is smart decision what task should be made dirty and what task should be clean. Let's say if I move with a bridge on one side of the map, it wouldn't process all the landscape parts.. just those that changed.

This problem is specifically with Geometry Import node and reaction on change in source geometry.. Even if I follow tutorials or open scenes from users created in the previous version of Houdini, they just lack this feature and instantly make all tasks dirty. That triggers the whole heavy scene to recompute again and again.

I try to post on discord and search in the forum/documentation but I don't see or get any..

Tutorials and resources what i test:
https://www.sidefx.com/forum/topic/73653/?page=1 [www.sidefx.com]
https://www.sidefx.com/tutorials/create-a-task-workflow-to-build-cities/ [www.sidefx.com] - this one is full of people who have some kind of similar problems and nobody answare them..

Thanks!
schwungsau
i found out same, TOP is not good for heavy scenes, TOP is inconsistent and wired compared to rest of houdini.
Lukas Chovanec
What exactly should a person do to get any answer from SideFx ? I created a post ( two times ), asked about in another thread, text multiple times on discord and without any answers.. or with answers usually from peoples who suffer from same problem like me .
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.