Hello,
EDIT*** Just tested the example project files given by sidefx and there is indeed something not translating correctly with UE5 and the VAT exporter in Houdini 19, if anyone knows of a solution, or knows the progress on development, please let me know!!***
EDIT**** Also reverting back to H18.5 (making sure to use the correct plugins)and ue4.27, results are still a big mess on import***
Ive been trying for a couple days now to get RBD sims from Houdini 19 to UE5 with the VAT pipeline and it just seems like its not ready for production. Im currently using 19.0.561 and UE5 preview 2. When I directly use the, what looks like, a new imporved material function in UE5, I am faced with an "exploded view" of the geometry in question(see the attached image),
after I place the material shader onto the mesh. I added the number of frames of the animation and set the texture size to match the imported position and rotation textures. When Setting the speed of the playback over 0, I am getting completely different results from what im seeing in houdini. Verticies are scaling wrong, positions are wrong. The only thing that looks right it the initial orientation of the mesh at its rest point, yet, the pieces are not connected..... One thing I did notice is that the scripted actions to setup the textures no longer exists in UE5? Is this correct? I took the Houdini Engine Plugin from Github.
found here:
https://github.com/sideeffects/HoudiniEngineForUnreal/tree/Houdini19.0-Unreal5.00 [
github.com]
Im very new to Houdini, but feel like i can manage to follow instructions. Ive packed my primitives, Ive tried to transofrm my pieces to the original fracture state after the simulation. It seems like this should be pretty stright forward...
Especially since ive followed this tutorial at least 5 times with no luck:
https://www.youtube.com/watch?v=1cPRYwF-Tvg [
www.youtube.com]
Am i looking in the wrong place??
Any insight here would be super useful.
Thanks for your time.