However I'm not finding all to many resources/examples on creating custom viewport shaders. Here's what I've found:
- Writing a custom viewport shader in GLSL (Houdini Docs)
- Writing a "Minimal" GLSL Shader in Houdini Series by Nicholas Reynolds
- Book of Shaders in Houdini Vex https://github.com/JosephFiola/BookofShadersHoudiniVex [github.com] (incomplete?)
Does anyone know of any other tutorials (free or paid) that cover this topic? Or publicly available demo shaders for Houdini? Are any examples built into Houdini with available source code?
I know there are many tutorials on shading for Mantra/Octane/Redshift etc., but I haven't seen anything as in depth for viewport shaders.
The new MALT render engine for blender has a wide selection of non-photo-real shaders which I'd like to recreate in Houdini. I know OSL shaders exist that could probably do all of these looks, but again I'm really interested in making the most of real time viewport shading.