Hi,
I need to pass several meshes as inputs into the HDA that will be split depending on their value of a primitive attribute (let's call it "name") inside Houdini, but I can't manage to pass attributes from Maya to Houdini.
I tried to add custom Maya attribute and it works as long as I export the geometry (fbx) and import it directly in Houdini, but it won't work using the Houdini Engine.
Is it possible, and if so how can I do?
Thank you for your time.