Hi,
I need to pass several meshes as inputs into the HDA that will be split depending on their value of a primitive attribute (let's call it "name") inside Houdini, but I can't manage to pass attributes from Maya to Houdini.
I tried to add custom Maya attribute and it works as long as I export the geometry (fbx) and import it directly in Houdini, but it won't work using the Houdini Engine.
Is it possible, and if so how can I do?
Thank you for your time.
Access Maya custom attributes inside Houdini
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- rchaucha
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- johnmather
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- rchaucha
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Thank you for your answer!
Is there another way to split all input meshes in Houdini then? Here [www.sidefx.com] I saw that sets were converted into Houdini groups but I couldn't make it work.
EDIT : I found that names were converted to Houdini attributes, so this might be a solution, even though it's far from perfect.
Is there another way to split all input meshes in Houdini then? Here [www.sidefx.com] I saw that sets were converted into Houdini groups but I couldn't make it work.
EDIT : I found that names were converted to Houdini attributes, so this might be a solution, even though it's far from perfect.
Edited by rchaucha - yesterday 05:54:27
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- johnmather
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Would it be possible to attach your HDA and a sample Maya file? If you can't attach it here, please send it to support@sidefx.com
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