John Mather


About Me



Recent Forum Posts

Can I plug geometry selections into Houdini Engine (without sets)? [Maya 2019.1] Jan. 16, 2020, 5:08 p.m.

Hi MirHadi,

Please take a look at the attached HDA. This HDA applies a mountain SOP to the vertices which belong to a group named inputPointComponent.

For this to work, load the HDA into Maya, select the vertices you wish to deform, then Ctrl+Click the Houdini Asset node in the outliner, and click the Set to Selection button. This will create the group with the selected vertices.

Houdini olt scan path for Maya Jan. 15, 2020, 11:40 a.m.

Do you mean when a user goes to Houdini Engine>Load Asset? If so, how would it work with multiple paths listed in the otl scan path?

Houdini olt scan path for Maya Jan. 15, 2020, 9:40 a.m.

Hi Mark,

After the paths were scanned, how do you envision the user interacting with the results? Do you see us adding a simple browser to the Houdini Engine menu, adding the results to the content browser, etc?