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Grendizer
Hello,
I use Houdini Engine for Maya and it can import almost anything created in Houdini : particles, volumes, etc.
With Houdini Engine for Unreal, it does not seem the same. In this video https://www.youtube.com/watch?v=dF7yHULxgDk [www.youtube.com] , Danny needs to install an additional plugin "Houdini Niagara". Then he needs to rebuild the whole material in Houdini. I guess it could be more simple?
So what can be imported in Unreal via Houdini Engine? Particles? Volumes? Fluids? And do I need to rebuild the material each time?
Thanks
Gz
Matt_B
Houdini Engines for Unreal currently supports outputting four types of geometries from Houdini Assets:

-Static Meshes
-Instancers and Foliage
-Landscapes
-Spline Component
https://www.sidefx.com/docs/houdini/unreal/outputs.html [www.sidefx.com]

There is more of an overview here:
https://www.sidefx.com/industries/games/ [www.sidefx.com]

-Matt
Grendizer
Thanks Matt.
My question was: why are outputs so different from Houdini Engine for Maya? If we compare Unreal outputs and Maya outputs, it's very different:
https://www.sidefx.com/docs/houdini/maya/outputs.html [www.sidefx.com]
See you,
GZ
Matt_B
Grendizer
Thanks Matt.
My question was: why are outputs so different from Houdini Engine for Maya? If we compare Unreal outputs and Maya outputs, it's very different:
https://www.sidefx.com/docs/houdini/maya/outputs.html [www.sidefx.com]
See you,
GZ
These are two different DCC applications which support different file formats and encourage different workflows to achieve results.
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