Hello,
I use Houdini Engine for Maya and it can import almost anything created in Houdini : particles, volumes, etc.
With Houdini Engine for Unreal, it does not seem the same. In this video https://www.youtube.com/watch?v=dF7yHULxgDk [www.youtube.com] , Danny needs to install an additional plugin "Houdini Niagara". Then he needs to rebuild the whole material in Houdini. I guess it could be more simple?
So what can be imported in Unreal via Houdini Engine? Particles? Volumes? Fluids? And do I need to rebuild the material each time?
Thanks
Gz